Figure 1: Upper Delaware Valley as archaeologically defined, Delaware Water Gap National Recreation Area.
Figure 2: Geological Divisions of the Delaware River; Source: USGS
Figure 3: Pit types and fill in the Upper Delaware Valley, (Kraft 1975: 67)
Figure 4: Complete Map of Features at Shoemakers Ferry; (Barse 2006:4.11)
Figure 5: House Patterns and Features at Shoemakers Ferry; Source Barse 2006:4.76
Figure 6: House Pattern 1 at Shoemakers Ferry; Source: Barse 2006:4.77
Figure 7: House Pattern 2 at Shoemakers Ferry; Source: Barse 2006: 4.80
Figure 8: House Pattern 3a at Shoemakers Ferry; Source: Barse 2006:4.84
Figure 9: House Patter 3b at Shoemakers Ferry; Source Barse 2006: 4.83
Figure 10: House Pattern 4a Shoemakers Ferry; Source: Barse 2006: 4.86
Figure 11: House Pattern 4a Shoemakers Ferry; Source: Barse 2006: 4.86
Figure 12: 1m DEM
Figure 13: 1m DEM as hillshade
Figure 14: Landscape Material Blueprint
Figure 15: Landscape Material applied to DEM in Unreal Game Engine
Figure 16: Marking the Delaware River in Unreal
Figure 17: Landscape After Sculpting Facing North
Figure 18: Wigwam Free Image Plane
Figure 19: House Structure Scaled
Figure 20: Houses and Windbreak Posts in Unreal Game Engine
Figure 21: Storage Pit with Lambert Applied
Figure 22: Finished Storage Pit in MAYA
Figure 23: Storage Pits imported into Unreal Game Engine and arranged
Figure 24: Modelling the maize plant
Figure 25: Completed single maize plant model
Figure 26: Modelled Maize field
Figure 27: Maize plants in Unreal Game engine
Figure 28: Canoe Model
Figure 29: Canoe Models imported into Unreal Game Engine
Figure 30: Owasco Corded Vessel Image plane
Figure 31: Owasco Corded Vessel Model Complete
Figure 32: Owasco Corded Vessel Model in Unreal Game Engine
Figure 33:Foliage in Unreal Game Engine Level
Table 1: House Data From Shoemakers Ferry.
Table 2: Storage Pits at Shoemakers Ferry
Table 3: Field Size from Pits at Shoemakers Ferry