Sig Lab Model

Publications

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On Hybrid Lagrangian-Eulerian Simulation Methods: Practical Notes and High-Performance Aspects

Yuanming Hu, Xinxin Zhang, Ming Gao, Chenfanfu Jiang

SIGGRAPH, 2019

CD-MPM: Continuum Damage Material Point Methods for Dynamic Fracture Animation

Joshuah Wolper, Yu Fang, Minchen Li, Jiecong Lu, Ming Gao, Chenfanfu Jiang

SIGGRAPH, 2019

Decomposed Optimization Time Integrator for Large-Step Elastodynamics

Minchen Li, Ming Gao, Timothy Langlois, Chenfanfu Jiang, Danny M. Kaufman

SIGGRAPH, 2019

Efficient and Conservative Fluids Using Bidirectional Mapping

Ziyin Qu*, Xinxin Zhang* (joint 1st authors), Ming Gao, Chenfanfu Jiang, Baoquan Chen

SIGGRAPH, 2019

A Hybrid Material Point Method for Frictional Contact with Diverse Materials

Xuchen Han, Theodore Gast, Qi Guo, Stephanie Wang, Chenfanfu Jiang, Joseph Teran

Symposium on Computer Animation [Proceedings of the ACM on Computer Graphics and Interactive Techniques], 2019

Simulation and Visualization of Ductile Fracture with the Material Point Method

Stephanie Wang, Mengyuan Ding, Theodore F. Gast, Leyi Zhu, Steven Gagniere, Chenfanfu Jiang, Joseph Teran

Symposium on Computer Animation [Proceedings of the ACM on Computer Graphics and Interactive Techniques], 2019

Investigating the release and flow of snow avalanches at the slope-scale using a unified model based on the material point method

Johan Gaume, Alec van Herwijnen, Theodore Gast, Joseph Teran, Chenfanfu Jiang

Cold Regions Science and Technology, 2019

Real-Time Fluid Simulation on the Surface of a Sphere

Bowen Yang*, William Corse* (equal contributions), Jiecong Lu, Joshuah Wolper, Chenfanfu Jiang

ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D) [Proceedings of the ACM (PACM) Journal], 2019

Autonomous Precision Pouring from Unknown Containers

Monroe Kennedy, Karl Schmeckpeper, Dinesh Thakur, Chenfanfu Jiang, Vijay Kumar, Kostas Daniilidis

IEEE Robotics and Automation Letters (RA-L), 2019

Mirroring without Overimitation: Learning Functionally Equivalent Manipulation Actions

H. Liu, C. Zhang, Y. Zhu, C. Jiang, So. Zhu

The Thirty-Third AAAI Conference on Artificial Intelligence, AAAI, 2019

Published in 2018

GPU Optimization of Material Point Methods

M. Gao*, X. Wang*, K. Wu* (equal contributions), A. Pradhana Tampubolon, E. Sifakis, C. Yuksel, C. Jiang

SIGGRAPH Asia, 2018

Fast and Scalable Position-Based Layout Synthesis

M. Gao*, X. Wang*, K. Wu* (equal contributions), A. Pradhana Tampubolon, E. Sifakis, C. Yuksel, C. Jiang

IEEE Transactions on Visualization and Computer Graphics, TVCG, 2018

Dynamic Anticrack Propogation In Snow

J. Gaume, T. Gast, J. Teran, A. van Herwijnen, Ch. Jiang

Nature Communications, 2018

A Temporally Adaptive Material Point Method with Regional Time Stepping

Y. Fang*, Y. Hu*, S. Hu, C. Jiang, (*equal contributors)

ACM SIGGRAPH Eurographics Symposium on Computer Animation, 2018

Configurable 3D Scene Synthesis and 2D Image Rendering with Per-Pixel Ground Truth using Stochastic Grammars

C. Jiang*, S. Qi*, Y. Zhu*, S. Huang* (*equal contributors), J. Lin, L. Yu, D. Terzopoulos, S. Zhu

International Journal of Computer Vision (IJCV), 2018

A Moving Least Squares Material Point Method with Displacement Discontinuity and Two-Way Rigid Body Coupling

Y. Hu, Y. Fang, Z. Ge, Z. Qu, Y. Zhu, A. Pradhana Tampubolon, C. Jiang

SIGGRAPH, 2018

Animating Fluid Sediment Mixture in Particle-Laden Flows

M. Gao, A. Pradhana, X. Han, Q. Guo, G. Kot, E. Sifakis, C. Jiang

SIGGRAPH, 2018

Human-centric Indoor Scene Synthesis Using Stochastic Grammar

S. Qi, Y. Zhu, S. Huang, C. Jiang, S. Zhu

Computer Vision and Pattern Recognition, CVPR, 2018

Spatially Perturbed Collision Sounds Attenuate Perceived Causality in 3D Launching Events

D. Wang*, J. Kubricht*, Y. Zhu*, W. Liang, S. Zhu, C. Jiang, H. Lu. (*equal contributions)

IEEE Conference on Virtual Reality and 3D User Interfaces, IEEE VR, 2018

Published in 2017

An Adaptive Generalized Interpolation Material Point Method for Simulating Elastoplastic Materials

M. Gao, A. Pradhana Tampubolon, C. Jiang, E. Sifakis

ACM Transactions on Graphics, SIGGRAPH Asia, 2017

A Polynomial Particle-In-Cell Method

C. Fu, Q. Guo, T. Gast, C. Jiang, J. Teran

ACM Transactions on Graphics, SIGGRAPH Asia, 2017

Multi-species simulation of porous sand and water mixtures

A. Pradhana Tampubolon, T. Gast, G. Klar, C. Fu, J. Teran, C. Jiang, and K. Museth

ACM Transactions on Graphics, SIGGRAPH Asia, 2017

Position-based Multi-Agent Dynamics for Real-Time Crowd Simulation

T. Weiss, A. Litteneker, C. Jiang, and D. Terzopoulos

ACM SIGGRAPH, Eurographics Symposium on Computer Animation, SCA Poster, 2017

Accurate soil and mudbrick BRDF models for archaeological illumination rendering with application to small finds

V. Badler, J. Kider Jr., M. Moore, B. Walter, N. Badler

Eurographics Workship on Graphics and Cultural Heritage, 2017

PERFORM: Perceptual Approach for Adding OCEAN Personality to Human Motion using Laban Movement Analysis

F. Durupinar, M. Kapadia, S. Deutsch, M. Neff, N. Badler [Data] [Results]

ACM Transactions on Graphics, 2017

Simulating Crowds in Egress Scenarios

V. Cassol, S. Musse, C. Jung, N. Badler

Springer, 2017

Memory Reconstruction from Autobiographic Memories of Autonomous Virtual Agents

B. Inampudi, X. Zhang, F. Geraci, N. Badler, M. Kapadia

CASA, 2017

Predicting future crowd motion including event treatment

C. Dal Bianco, S. Musse, A. Braun, R. Caetani, C. Jung, N. Badler

Intelligent Virtual Agents, 2017

Detection of global and local motion changes in human crowds

I. de Almeida, V. Cassol, N. Badler, S. Musse, C. Jung

IEEE Transactions on Circuits and Systems for Video Technology, 2017

Evaluating and optimizing evacuation plans for crowd egress

V. Cassol, E.Testa, C. Jung, M. Usman, P. Faloutsos, M. Kapadia, N. Badler, S. Musse

IEEE Computer Graphics & Applications, 2017

Simulating Heterogeneous Crowds with Interactive Behaviors

N. Pelechano, J. Allbeck, M. Kapadia and N. Badler (Eds.)

Taylor and Francis, CRC Press, 2017

Simulation of collective crowd behavior with psychological parameters

F. Durupinar, U. Güdükbay, A. Aman, N. Badler

Taylor and Francis, CRC Press, 2017

Published in 2016

Psychological parameters for crowd simulation: from audiences to mobs

F. Durupinar, U. Güdükbay, A. Aman, N. Badler

IEEE Transactions on Visualization and Computer Graphics, 2016

Identifying virtual episodes based on character animation traces

K. Wang, N. Badler

Proceedings of the International Conference on Motion in Games, 2016

Fast-forwarding Crowd Simulations

C. Dal Bianco, A. Braun, S. Musse, C. Jung, N. Badler

Proceedings of IVA, 2016

Reconstructing Personalized Anatomical Models for Physics-based Body Animation

P. Kadlecek (*), A. Ichim (*), T. Liu, J. Krivanek, L. Kavan (* joint first authors)

ACM Transaction on Graphics 35(6) [Proceedings of SIGGRAPH Asia], 2016

Towards Real-time Simulation of Hyperelastic Materials

T. Liu, M. Gao, L. Zhu, E. Sifakis, L. Kavan

arXiv, 2016

Fast and Robust Inversion-Free Shape Manipulation

T. Liu, S. Bouaziz, L. Kavan

Computer Graphics Forum 35(2) [Proceedings of Eurographics], 2016

Published in 2015

Computational Bodybuilding: Anatomically-based Modeling of Human Bodies

Shunsuke Saito, Zi-Ye Zhou, Ladislav Kavan

ACM Transaction on Graphics 34(4) [Proceedings of SIGGRAPH], 2015

Linear Subspace Design for Real-Time Shape Deformation

Yu Wang, Alec Jacobson, Jernej Barbic, Ladislav Kavan

ACM Transaction on Graphics 34(4) [Proceedings of SIGGRAPH], 2015

Skuller: A Volumetric Shape Registration Algorithm for Modeling Skull Deformities

Yusuf Sahillioglu, Ladislav Kavan

Medical Image Analysis, 2015

Adaptable Anatomical Models for Realistic Bone Motion Reconstruction

Lifeng Zhu, Xiaoyan Hu, Ladislav Kavan

Computer Graphics Forum 34(2) [Proceedings of Eurographics], 2015

Reducing Numerical Dissipation in Smoke Simulation

Zhanpeng Huang, Ladislav Kavan, Weikai Li, Pan Hui, Guanghong Gong

Graphical Models, 2015

The Distribution of Carried Items in Urban Environments

Elissa Wolf, Norman Badler.

Presence J., 2015.

Dynamic Hierarchical Search on the GPU

Francisco Garcia, Norman Badler, Mubbasir Kapadia.

Motion in Games, 2015.

Segmenting Motion Capture Data Using a Qualitative Analysis

Durell Bouchard, Norman Badler.

Motion in Games, 2015.

Virtual Crowds: Steps Toward Behavioral Realism

Mubbasir Kapadia, Nuria Pelechano, Jan Allbeck, Norman Badler.

Morgan & Claypool, 2015.

Generating a Multiplicity of Policies for Agent Steering in Crowd Simulation

Cory Boatright, Mubbasir Kapadia, Jennie Shapira, Norman Badler.

Computer Animation and Virtual Worlds, 26(5), 483-494, September 2015.

Basis Enrichment and Solid-Fluid Coupling for Model-Reduced Fluid Simulation

Dan Gerszewski, Ladislav Kavan, Peter-Pike Sloan, Adam W. Bargteil.

Computer Animation and Virtual Worlds, 26(2), 109-117, March 2015.

Planning Approaches to Constraint-Aware Navigation in Dynamic Environments

Mubbasir Kapadia, Kai Ninomiya, Alexander Shoulson, Francisco Garcia, Norman Badler.

Computer Animation and Virtual Worlds, 26(2), 119-139, March 2015.

For earlier publications, click here.

Background Image: Jeremy Newlin (DMD 2013, CGGT 2014)