AnisoMPM: Animating Anisotropic Damage Mechanics
Joshuah Wolper, Yunuo Chen, Minchen Li, Yu Fang, Ziyin Qu, Jiecong Lu, Meggie Cheng, Chenfanfu Jiang
SIGGRAPH 2020
Incremental Potential Contact: Intersection- and Inversion-free, Large-Deformation Dynamics
Minchen Li, Zachary Ferguson, Teseo Schneider, Timothy Langlois, Denis Zorin, Daniele Panozzo, Chenfanfu Jiang, Danny Kaufman
SIGGRAPH 2020
Yu Fang*, Ziyin Qu* (equal contributions), Minchen Li, Xinxin Zhang, Yixin Zhu, Mridul Aanjaneya, Chenfanfu Jiang
SIGGRAPH 2020
Chemomechanical Simulation of Soap Film Flow on Spherical Bubbles
Weizhen Huang, Julian Iseringhausen, Tom Kneiphof, Ziyin Qu, Chenfanfu Jiang, Matthias Hullin
SIGGRAPH 2020
A Massively Parallel and Scalable Multi-GPU Material Point Method
Xinlei Wang*, Yuxing Qiu* (equal contributions), Stuart Slattery, Yu Fang, Minchen Li, Song-Chun Zhu, Yixin Zhu, Min Tang, Dinesh Manocha, Chenfanfu Jiang
SIGGRAPH 2020
Hierarchical Optimization Time Integration for CFL-rate MPM Stepping
Xinlei Wang*, Minchen Li* (equal contribution), Yu Fang, Xinxin Zhang, Ming Gao, Min Tang, Danny M. Kaufman, Chenfanfu Jiang
ACM Transaction on Graphics (TOG) (present at SIGGRAPH 2020)
A Hybrid Lagrangian-Eulerian Method for Topology Optimization
Yue Li*, Xuan Li*, Minchen Li* (equal contribution), Yixin Zhu, Bo Zhu, Chenfanfu Jiang
Arxiv Mar 2, 2020
A Hybrid Material-Point Spheropolygon-Element Method for Solid and Granular Material Interaction
Yupeng Jiang, Minchen Li, Chenfanfu Jiang, Fernando Alonso-marroquin
International Journal for Numerical Methods in Engineering (IJNME), 2020
On Hybrid Lagrangian-Eulerian Simulation Methods: Practical Notes and High-Performance Aspects
Yuanming Hu, Xinxin Zhang, Ming Gao, Chenfanfu Jiang
SIGGRAPH, 2019
CD-MPM: Continuum Damage Material Point Methods for Dynamic Fracture Animation
Joshuah Wolper, Yu Fang, Minchen Li, Jiecong Lu, Ming Gao, Chenfanfu Jiang
SIGGRAPH, 2019
Yu Fang, Minchen Li, Ming Gao, Chenfanfu Jiang
SIGGRAPH, 2019
Decomposed Optimization Time Integrator for Large-Step Elastodynamics
Minchen Li, Ming Gao, Timothy Langlois, Chenfanfu Jiang, Danny M. Kaufman
SIGGRAPH, 2019
Efficient and Conservative Fluids Using Bidirectional Mapping
Ziyin Qu*, Xinxin Zhang* (joint 1st authors), Ming Gao, Chenfanfu Jiang, Baoquan Chen
SIGGRAPH, 2019
A Hybrid Material Point Method for Frictional Contact with Diverse Materials
Xuchen Han, Theodore Gast, Qi Guo, Stephanie Wang, Chenfanfu Jiang, Joseph Teran
Symposium on Computer Animation [Proceedings of the ACM on Computer Graphics and Interactive Techniques], 2019
Simulation and Visualization of Ductile Fracture with the Material Point Method
Stephanie Wang, Mengyuan Ding, Theodore F. Gast, Leyi Zhu, Steven Gagniere, Chenfanfu Jiang, Joseph Teran
Symposium on Computer Animation [Proceedings of the ACM on Computer Graphics and Interactive Techniques], 2019
Johan Gaume, Alec van Herwijnen, Theodore Gast, Joseph Teran, Chenfanfu Jiang
Cold Regions Science and Technology, 2019
Real-Time Fluid Simulation on the Surface of a Sphere
Bowen Yang*, William Corse* (equal contributions), Jiecong Lu, Joshuah Wolper, Chenfanfu Jiang
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D) [Proceedings of the ACM (PACM) Journal], 2019
Autonomous Precision Pouring from Unknown Containers
Monroe Kennedy, Karl Schmeckpeper, Dinesh Thakur, Chenfanfu Jiang, Vijay Kumar, Kostas Daniilidis
IEEE Robotics and Automation Letters (RA-L), 2019
Word Embeddings (Also) Encode Human Personality Stereotypes
O. Agarwal, F. Durupinar, N. Badler , A. Nenkova
*SEM@NAACL-HLT, 2019 : pp. 205-211 [Dataset]
Mirroring without Overimitation: Learning Functionally Equivalent Manipulation Actions
H. Liu, C. Zhang, Y. Zhu, C. Jiang, So. Zhu
The Thirty-Third AAAI Conference on Artificial Intelligence, AAAI, 2019
GPU Optimization of Material Point Methods
M. Gao*, X. Wang*, K. Wu* (equal contributions), A. Pradhana Tampubolon, E. Sifakis, C. Yuksel, C. Jiang
SIGGRAPH Asia, 2018
Fast and Scalable Position-Based Layout Synthesis
M. Gao*, X. Wang*, K. Wu* (equal contributions), A. Pradhana Tampubolon, E. Sifakis, C. Yuksel, C. Jiang
IEEE Transactions on Visualization and Computer Graphics, TVCG, 2018
Dynamic Anticrack Propogation In Snow
J. Gaume, T. Gast, J. Teran, A. van Herwijnen, Ch. Jiang
Nature Communications, 2018
A Temporally Adaptive Material Point Method with Regional Time Stepping
Y. Fang*, Y. Hu*, S. Hu, C. Jiang, (*equal contributors)
ACM SIGGRAPH Eurographics Symposium on Computer Animation, 2018
C. Jiang*, S. Qi*, Y. Zhu*, S. Huang* (*equal contributors), J. Lin, L. Yu, D. Terzopoulos, S. Zhu
International Journal of Computer Vision (IJCV), 2018
Y. Hu, Y. Fang, Z. Ge, Z. Qu, Y. Zhu, A. Pradhana Tampubolon, C. Jiang
SIGGRAPH, 2018
Animating Fluid Sediment Mixture in Particle-Laden Flows
M. Gao, A. Pradhana, X. Han, Q. Guo, G. Kot, E. Sifakis, C. Jiang
SIGGRAPH, 2018
Human-centric Indoor Scene Synthesis Using Stochastic Grammar
S. Qi, Y. Zhu, S. Huang, C. Jiang, S. Zhu
Computer Vision and Pattern Recognition, CVPR, 2018
Spatially Perturbed Collision Sounds Attenuate Perceived Causality in 3D Launching Events
D. Wang*, J. Kubricht*, Y. Zhu*, W. Liang, S. Zhu, C. Jiang, H. Lu. (*equal contributions)
IEEE Conference on Virtual Reality and 3D User Interfaces, IEEE VR, 2018
An Adaptive Generalized Interpolation Material Point Method for Simulating Elastoplastic Materials
M. Gao, A. Pradhana Tampubolon, C. Jiang, E. Sifakis
ACM Transactions on Graphics, SIGGRAPH Asia, 2017
A Polynomial Particle-In-Cell Method
C. Fu, Q. Guo, T. Gast, C. Jiang, J. Teran
ACM Transactions on Graphics, SIGGRAPH Asia, 2017
Multi-species simulation of porous sand and water mixtures
A. Pradhana Tampubolon, T. Gast, G. Klar, C. Fu, J. Teran, C. Jiang, and K. Museth
ACM Transactions on Graphics, SIGGRAPH Asia, 2017
Position-based Multi-Agent Dynamics for Real-Time Crowd Simulation
T. Weiss, A. Litteneker, C. Jiang, and D. Terzopoulos
ACM SIGGRAPH, Eurographics Symposium on Computer Animation, SCA Poster, 2017
V. Badler, J. Kider Jr., M. Moore, B. Walter, N. Badler
Eurographics Workship on Graphics and Cultural Heritage, 2017
Memory Reconstruction from Autobiographic Memories of Autonomous Virtual Agents
B. Inampudi, X. Zhang, F. Geraci, N. Badler, M. Kapadia
CASA, 2017
Predicting future crowd motion including event treatment
C. Dal Bianco, S. Musse, A. Braun, R. Caetani, C. Jung, N. Badler
Intelligent Virtual Agents, 2017
Detection of global and local motion changes in human crowds
I. de Almeida, V. Cassol, N. Badler, S. Musse, C. Jung
IEEE Transactions on Circuits and Systems for Video Technology, 2017
Evaluating and optimizing evacuation plans for crowd egress
V. Cassol, E.Testa, C. Jung, M. Usman, P. Faloutsos, M. Kapadia, N. Badler, S. Musse
IEEE Computer Graphics & Applications, 2017
Simulating Heterogeneous Crowds with Interactive Behaviors
N. Pelechano, J. Allbeck, M. Kapadia and N. Badler (Eds.)
Taylor and Francis, CRC Press, 2017
Simulation of collective crowd behavior with psychological parameters
F. Durupinar, U. Güdükbay, A. Aman, N. Badler
Taylor and Francis, CRC Press, 2017
Psychological parameters for crowd simulation: from audiences to mobs
F. Durupinar, U. Güdükbay, A. Aman, N. Badler
IEEE Transactions on Visualization and Computer Graphics, 2016
Identifying virtual episodes based on character animation traces
K. Wang, N. Badler
Proceedings of the International Conference on Motion in Games, 2016
F. Durupinar, K. Wang, A. Nenkova, N. Badler
Proceedings of AIIDE, 2016
Fast-forwarding Crowd Simulations
C. Dal Bianco, A. Braun, S. Musse, C. Jung, N. Badler
Proceedings of IVA, 2016
Reconstructing Personalized Anatomical Models for Physics-based Body Animation
P. Kadlecek (*), A. Ichim (*), T. Liu, J. Krivanek, L. Kavan (* joint first authors)
ACM Transaction on Graphics 35(6) [Proceedings of SIGGRAPH Asia], 2016
Towards Real-time Simulation of Hyperelastic Materials
T. Liu, M. Gao, L. Zhu, E. Sifakis, L. Kavan
arXiv, 2016
Fast and Robust Inversion-Free Shape Manipulation
T. Liu, S. Bouaziz, L. Kavan
Computer Graphics Forum 35(2) [Proceedings of Eurographics], 2016
Computational Bodybuilding: Anatomically-based Modeling of Human Bodies
Shunsuke Saito, Zi-Ye Zhou, Ladislav Kavan
ACM Transaction on Graphics 34(4) [Proceedings of SIGGRAPH], 2015
Linear Subspace Design for Real-Time Shape Deformation
Yu Wang, Alec Jacobson, Jernej Barbic, Ladislav Kavan
ACM Transaction on Graphics 34(4) [Proceedings of SIGGRAPH], 2015
Skuller: A Volumetric Shape Registration Algorithm for Modeling Skull Deformities
Yusuf Sahillioglu, Ladislav Kavan
Medical Image Analysis, 2015
Adaptable Anatomical Models for Realistic Bone Motion Reconstruction
Lifeng Zhu, Xiaoyan Hu, Ladislav Kavan
Computer Graphics Forum 34(2) [Proceedings of Eurographics], 2015
Reducing Numerical Dissipation in Smoke Simulation
Zhanpeng Huang, Ladislav Kavan, Weikai Li, Pan Hui, Guanghong Gong
Graphical Models, 2015
The Distribution of Carried Items in Urban Environments
Elissa Wolf, Norman Badler.
Presence J., 2015.
Dynamic Hierarchical Search on the GPU
Francisco Garcia, Norman Badler, Mubbasir Kapadia
Motion in Games, 2015
Segmenting Motion Capture Data Using a Qualitative Analysis
Durell Bouchard, Norman Badler.
Motion in Games, 2015
Virtual Crowds: Steps Toward Behavioral Realism
Mubbasir Kapadia, Nuria Pelechano, Jan Allbeck, Norman Badler
Morgan & Claypool, 2015
Generating a Multiplicity of Policies for Agent Steering in Crowd Simulation
Cory Boatright, Mubbasir Kapadia, Jennie Shapira, Norman Badler
Computer Animation and Virtual Worlds, 26(5), 483-494, September 2015
Basis Enrichment and Solid-Fluid Coupling for Model-Reduced Fluid Simulation
Dan Gerszewski, Ladislav Kavan, Peter-Pike Sloan, Adam W. Bargteil
Computer Animation and Virtual Worlds, 26(2), 109-117, March 2015
Planning Approaches to Constraint-Aware Navigation in Dynamic Environments
Mubbasir Kapadia, Kai Ninomiya, Alexander Shoulson, Francisco Garcia, Norman Badler
Computer Animation and Virtual Worlds, 26(2), 119-139, March 2015
Investigating Macroexpressions and Microexpressions in Computer Graphics Animated Faces
Rosanna Queiroz, Sorraia Musse, Norman Badler
Presence 23(2), pp. 191-208, Spring 2014
Ultrasound Guided Regional Anesthesia Training Simulator Using Microsoft Kinect
Aparajith Sairam, Jian Feng, Norman I. Badler, Jiabin Liu, Kenneth Richman, Nabil Elkassabany
International Journal of Anesthetics and Anesthesiology, Vol. 1, Issue 3, 2014
Learning Motion Patterns in Unstructured Scene Based on Latent Structural Information
Weibin Liu, Xinyi Chong, Pengfei Huang, Norman Badler
Journal of Visual Languages & Computing 25(1), pp. 43-53, 2014
Trade-Offs Between Responsiveness and Naturalness for Player Characters
Aline Normoyle, Sophie Joerg
Motion in Games, 2014
Stochastic Activity Authoring With Direct User Control
Aline Normoyle,Maxim Likhachev, Alla Safonova
Interactive 3D Graphics and Games, 2014
Player Perception of Delays and Jitter in Character Responsiveness
Aline Normoyle, Gina Guerrero, Sophie Joerg
Symposium of Applied Perception, 2014
A Simple Method for Correcting Facet Orientations in Polygon Meshes Based on Ray Casting
Kenshi Takayama, Alec Jacobson, Ladislav Kavan, Olga Sorkine-Hornung
Journal of Computer Graphics Techniques 3(4), 2014
Kenshi Takayama, Alec Jacobson, Ladislav Kavan, Olga Sorkine-Hornung
arXiv, 2014
Projective Dynamics: Fusing Constraint Projections for Fast Simulation
Sofien Bouaziz, Sebastian Martin, Tiantian Liu, Ladislav Kavan, Mark Pauly
ACM Transaction on Graphics 33(4) [Proceedings of SIGGRAPH], 2014
Ink-and-Ray: Bas-Relief Meshes for Adding Global Illumination Effects to Hand-Drawn Characters
Daniel Sykora, Ladislav Kavan, Martin Čadik, Ondřej Jamriška, Alec Jacobson, Brian Whited, Maryann Simmons, Olga Sorkine-Hornung
ACM Transactions on Graphics 33(2) [Presented at SIGGRAPH], 2014
Sound Localization and Multi-Modal Steering for Autonomous Virtual Agents
Yu Wang, Mubbasir Kapadia, Pengfei Huang, Ladislav Kavan, Norman Badler
Symposium on Interactive 3D Graphics and Games, 2014
Look me in the eyes: A survey of eye and gaze animation for virtual agents and artificial systems
Kerstin Ruhland, Sean Andrist, Jeremy Badler, Christopher Edward Peters, Norman Badler, Michael Gleicher, Bilge Mutlu, Rachel McDonnell
Eurographics STAR (State-of-the-Art Report), 2014
Simulating Heterogeneous Crowds with Interactive Behaviors
Nuria Pelechano, Mubbasir Kapadia, Jan Allbeck, Yiorgos Chrysanthou, Stephen Guy, Norman Badler
Eurographics Tutorial, 2014
GPU-Based Dynamic Search on Adaptive Resolution Grids
Francisco Garcia, Mubbasir Kapadia, Norman Badler
ICRA, 2014
ADAPT: The Agent Development and Prototyping Testbed
Alexander Shoulson, Nathan Marshak, Mubbasir Kapadia, Norman Badler
IEEE Trans. on Visualization and Computer Graphis 20(7), pp. 1035-1047, July 2014
Path Planning for Coherent and Persistent Groups
Tianyu Huang, Mubbasir Kapadia, Norman Badler, Marcelo Kallmann
IRCA, 2014
Ambient Obsurance Baking on the GPU
Peter-Pike Sloan, Jason Tranchida, Hao Chen, Ladislav Kavan
ACM SIGGRAPH Asia Technical Brief, 2013
Robust Inside-Outside Segmentation Using Generalized Winding Numbers
Alec Jacobson, Ladislav Kavan and Olga Sorkine-Hornung
ACM Transaction on Graphics 32(4) [Proceedings of SIGGRAPH], 2013
Evaluating Perceived Trust From Procedurally Animated Gaze
Aline Normoyle, Jeremy B. Badler, Teresa Fan, Norman I. Badler, Vinicius J. Cassol, Soraia R. Musse
Motion in Games, 2013
Fast Simulation of Mass-Spring Systems
Tiantian Liu, Adam W. Bargteil, James F. O'Brien, Ladislav Kavan
ACM Transaction on Graphics 32(6) [Proceedings of SIGGRAPH Asia], 2013
Dicko Ali-Hamadi, Tiantian Liu, Benjamin Gilles, Ladislav Kavan, François Faure, Olivier Palombi, Marie-Paule Cani
ACM Transaction on Graphics 32(6) [Proceedings of SIGGRAPH Asia], 2013
An Event-Centric Planning Approach for Dynamic Real-Time Narrative
Alexander Shoulson, Mubbasir Kapadia, Norman I. Badler
MIG '13 Proceedings of Motion on Games, 121-130, 2013
SPREAD: Sound Propagation and Perception for Autonomous Agents in Dynamic Environments
Pengfei Huang, Mubbasir Kapadia, Norman I. Badler
ACM SIGGRAPH/Eurographics Symposium of Computer Animation (SCA), 2013
Multi-Domain Real-Time Planning in Dynamic Environments
Mubbasir Kapadia, Alejandro Porres, Francisco Garcia, Vivek Reddy, Nuria Pelechano, Norman I. Badler
ACM SIGGRAPH/Eurographics Symposium of Computer Animation (SCA), 2013
Mubbasir Kapadia, Francisco Garcia, Cory Boatright, Norman I. Badler
IEEE/RSJ International Conference on Intelligent Robots and Systems, IROS, 2013
The Effect of Posture and Dynamics on the Perception of Emotion
Aline Normoyle, Fannie Liu, Mubbasir Kapadia, Norman I. Badler, Sophie Jorg
Symposium on Applied Perception, 2013
Authoring Multi-Actor Behaviors in Crowds With Diverse Personalities
Mubbasir Kapadia, Alexander Shoulson, Funda Durupinar, Norman I. Badler
Modeling, Simulation and Visual Analysis of Large Crowds, Springer-Verlag, 2013
Navigation and Steering for Autonomous Virtual Humans
Mubbasir Kapadia, Norman I. Badler
WIREs Cognitive Science, Wiley, 2013
Efficient Motion Retrieval in Large Motion Databases
Mubbasir Kapadia, I-kao Chiang, Tiju Thomas, Norman I. Badler, Joseph T. Kider Jr
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, March 2013
How Responsiveness Affects Players' Perception in Digital Games
Sophie Jorg, Aline Normoyle, Alla Safonova
Symposium on Applied Perception, 2012
What's Next? The New Era of Autonomous Virtual Humans
Mubbasir Kapadia, Alexander Shoulson, Cory Boatright, Pengfei Huang, Funda Durupinar, Norman I. Badler
5th International Conference on Motion in Games, November 2012
Pedestrian Anomaly Detection Using Context-Sensitive Crowd Simulation
Cory Boatright, Mubbasir Kapadia, Jennie Shapira, Norman I. Badler
First International Workshop on Pattern Recognition and Crowd Analysis, November 2012
Game-Based Data Capture for Player Metrics
Aline Normoyle, John Drake, Maxim Likhachev, Alla Safonova
AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2012
Animating Synthetic Dyadic Conversations With Variations Based on Context and Agent Attributes
Libo Sun, Alexander Shoulson, Pengfei Huang, Nicole Nelson, Wenhu Qin, Ani Nenkova, Norman I. Badler
Computer Animation and Virtual Worlds J., 2012
Parallelized Egocentric Fields for Autonomous Navigation
Mubbasir Kappadia, Shawn Singh, William Hewlett, Glenn Reinmann, Petros Faloustos
Journal of the Visual Computer, 2012
Defining Next-Generation Multi-Modal Communication in Human Robot Interaction
Stephanie Lackey, Daniel Barber, Lauren Reinerman, Norman Badler, Irwin Hudson
Proceedings of the Human Factors and Ergonomics Society Annula Meeting 55, 2011
A Data-Driven Appearance Model for Human Fatigue
Joseph T. Kider Jr, Kaitlin Pollock, Alla Safonova
ACM/Eurographics Symposium on Computer Animation, 2011
Scenario Space: Characterizing Coverage, Quality, and Failure of Steering Algorithms
Mubbasir Kapadia, Matthew Wang, Shawn Singh, Glenn Reinmann, Petros Faloutsos
ACM/Eurographics Symposium on Computer Animation, 2011
A Behavior Authoring Framework for Multi-Actor Simulations
Mubbasir Kapadia, Shawn Singh, Glenn Reinman, Petros Faloutsos
IEEE Computer Graphics and Applications, Special Issue, 2011
Selecting Agents for Narrative Roles
Alexander Shoulson, Daniel Garcia, Norman Badler
Association for the Advancement of Artificial Intelligence, 2011
Parallelized Incomplete Poisson Preconditioner in Cloth Simulation
Konstantinos Sideris, Mubbasir Kapadia, Petros Falotusos
4th International Conference on Motion in Games, November 2011
Improved Benchmarking for Steering Algorithms
Mubbasir Kapadia, Matthew Wang, Glenn Reinman, Petros Faloutsos
4th International Conference on Motion in Games, November 2011
Alexander Shoulson, Francisco Garcia, Matthew Jones, Robert Mead, Norman I. Badler
4th International Conference on Motion in Games, November 2011
Intelligent Camera Control Using Behavior Trees
Daniel Markowitz, Joseph T. Kider Jr., Alexander Shoulson, Norman I. Badler
4th International Conference on Motion in Games, November 2011
Path Planning With Adaptive Dimensionality
Kalin Gochev, Benjamin Cohen, Maxim Likhachev
Symposium on Combinatorial Search, 2011
Human Model Reaching, Grasping, Looking and Sitting Using Smart Objects
Damian Slonneger, Matthew Croop, Jeremy Cytryn, Joseph T. Kider,Jr., Richard Rabbitz, Eric Halpern, Norman I. Badler
International Symposium on Digital Human Modeling, 2011
Fruit Senescence and Decay Simulation
Joseph T. Kider, Jr., Samantha Raja, Norman I. Badler
Eurographics, 2011
Catherine Stocker, Benjamin Sunshine-Hill, John Drake, Ian Perera, Joseph T. Kider Jr., Norman I. Badler
Proc. IEEE Virtual Reality, 2011
How the Ocean Personality Model Affects the Perception of Crowds
Funda Durupinar, Nuria Pelechano, Jan Allbeck, Uğur Güdükbay, Norman I. Badler
IEEE Computer Graphics and Applications, 2011
Real-Time Evacuation Simulation in Mine Interior Model of Smoke and Action
Pengfei Huang, Jinsheng Kang, Joseph T. Kider Jr., Ben Sunshine-Hill, Jonathan B. McCaffrey, Desiree Velazquez Rios, Norman I. Badler
Computer Animation and Social Agents (CASA), 2010
Perceptually Realistic Behavior through Alibi Generation
Benjamin Sunshine-Hill, Norman I. Badler
Proc. Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE), 2010
Smart Events and Primed Agents
Catherine Stocker, Libo Sun, Pengfei Huang, Wenhu Qin, Jan Allbeck, Norman I. Badler
Proc. Intelligent Virtual Agents (IVA), 2010
Simulating Human Activities for Synthetic Inputs to Sensor Systems
Jan Allbeck, Norman I. Badler
Distributed Video Sensor Networks, Springer, 2010
Recreating Early Islamic Glass Lamp Lighting
Joseph T. Kider Jr., Rebecca L. Fletcher, Nancy Yu, Renata Holod, Alan Chalmers, Norman I. Badler
Proc. International Symposium on Virtual Reality, Archaeology and Cultural Heritage (VAST), 2009
GPU Methods for Real-Time Haptic Interaction with 3D Fluids
Meng Yang, Jingwan Lu, Alla Safonova, Katherine J. Kuchenbecker
IEEE International Workshop on Haptic Audio-Visual Environments and Games (HAVE), November 2009
Achieving Good Connectivity in Motion Graphs
Liming Zhao, Alla Safonova
Graphical Models, 71(4), 139-152, July 2009
Synthesizing Human Motion From Intuitive Constraints
Alla Safonova, Jessica K. Hodgins
Studies in Computational Intelligence: Artificial Intelligence Techniques for Computer Graphics, 159, 15-39, 2008
Virtual Crowds: Methods, Simulation, and Control
Nuria Pelechano, Jan M. Allbeck, Norman I. Badler
San Rafael, CA: Morgan Claypool Publishers, 2008
All-Pairs Shortest-Paths for Large Graphs on the GPU
Gary J. Katz, Joseph T. Kider Jr.
Graphics Hardware, Sarajevo, Bosnia-Heregovina, 2008
Direct Shader Sampling in Painterly Rendering for Animation
Matt Kuruc, Chris Czyzewicz, Vijay Nair, Norman I. Badler
6th Symposium on Non-Photorealistic Animation and Rendering Annecy, France, June 9-11, 2008
Virtual Training via Vibrotactile Arrays
Aaron Bloomfield, Norman I. Badler
Presence, Vol. 17, No. 2, April 2008, pp 103-120
A GPU-Based Approach for Real-Time Haptic Rendering of 3D Fluids
Meng Yang, Jingwan Lu, Zehua Zhou, Alla Safonova, Katherine J. Kuchenbecker
SIGGRAPH Asia Sketch, December 2008
Real-Time Graphic and Haptic Simulation of Deformable Tissue Puncture
Joseph M. Romano, Alla Safonova, Katherine J. Kuchenbecker
Medicine Meets Virtual Reality, December 2008
Creating Crowd Variation with the Ocean Personality Model
Funda Durupinar, Jan M. Allbeck, Nuria Pelechano, Norman I. Badler
Proceedings of Autonomous Agents and Multiagent Systems, 2008, pp 1217-1220
Being a Part of the Crowd: Toward Validating VR Crowds Using Presence
Nuria Pelechano, Catherine Stocker, Jan M. Allbeck, Norman I. Badler
Proceedings of Autonomous Agents and Multiagent Systems, 2008, pp 136-142
Future Needs and Developments in Support of Computer-based Human Models.
Norman I. Badler, Jan M. Allbeck
In Handbook of Digital Human Modeling, V. Duffy (Ed)., Taylor and Francis, 2008
Evaluating American Sign Language Generation Through the Participation of Native ASL Signers
Matt Huenerfauth, Liming Zhao, Erdan Gu, Jan M. Allbeck
Ninth International ACM SIGACCESS Conference on Computers and Accessibility, Tempe, AZ. October 15-17, 2007
Generating Plausible Individual Agent Movement from Spatio-Temporal Occupancy Data
Benjamin Sunshine-Hill, Jan M. Allbeck, Nuria Pelechano, Norman I. Badler
Workshop of Massive Datasets, Nagoya, Japan, 2007
Semantic Segmentation of Motion Capture Using Laban Movement Analysis
Durell Bouchard, Norman I. Badler
Proceedings of Intelligent Virtual Agents 2007, pages 37-44
Controlling Individual Agents in High-Density Crowd Simulation
Nuria Pelechano, Jan M. Allbeck, Norman I. Badler
ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA) San Diego, CA, August 3-4, 2007. Pages 99-108
Collision Awareness Using Vibrotactile Arrays
Aaron Bloomfield, Norman I. Badler
Proceedings of the IEEE Virtual Reality Conference, March 10-14, 2007, pages 163-170
Modeling Crowd and Trained Leader Behavior during Building Evacuation
Nuria Pelechano, Norman I. Badler
IEEE Computer Graphics and Applications, Volume 26, Issue 6, November-December 2006, pages 80-86
Automated Analysis of Human Factors Requirements
Jan M. Allbeck, Norman I. Badler
Proceedings of the 2006 Digital Human Modeling for Design and Engineering Conference, July 2006, 7 pages
Visual Attention and Eye Gaze During Multiparty Conversations with Distractions
Erdan Gu, Norman I. Badler
Lecture Notes in Computer Science, Volume 4133, IVA, 2006, pages 193-204
Synthesis of 3D Faces Using Region-Based Morphing Under Intuitive Control
Yu Zhang, Norman I. Badler
Proceedings of Computer Animation and Social Agents, Computer Animation and Virtual Worlds (CAVW) Journal, 2006
RIVET: Rapid Interactive Visualization for Extensible Training
Norman I. Badler, Jan M. Allbeck, Abe Megahed, Mihriban Whitmore
Habitation 2006, Orlando, FL, February 2006
Crowd Simulation Incorporating Agent Psychological Models, Roles and Communication
Nuria Pelechano, Kevin O'Brien, Barry G. Silverman, Norman I. Badler
First International Workshop on Crowd Simulation (V-CROWDS '05), Lausanne, Switzerland, November 2005
Do You See What Eyes See? Implementing Inattentional Blindness
Erdan Gu, Catherine Stocker, Norman I. Badler
Lecture Notes in Computer Science, Volume 3661, Intelligent Virtual Agents, 2005, pages 178-190
Generating Sequence of Eye Fixations Using Decision-Theoretic Attention Model
Erdan Gu, Catherine Stocker, Norman I. Badler
Proceedings of the International Workshop on Attention and Performance in Computational Vision, San Diego, June 2005
Applying Empirical Data on Upper Torso Movement to Real-time Collision-free Reach Tasks
Liming Zhao, Ying Liu, Norman I. Badler
Proceedings of SAE International Digital Human Modeling for Design and Engineering, 2005
New Behavioral Paradigms for Virtual Human Models
Norman I. Badler, Jan M. Allbeck, Seung-Joo Lee, Richard Rabbitz, Timothy Broderick, Kevin Mulkern
Proceedings of SAE International Digital Human Modeling for Design and Engineering, 2005
Acquiring and Validating Motion Qualities from Live Limb Gestures
Liwei Zhao, Norman I. Badler
Graphical Models, 67(1), 2005, pages 1-16
Creating Embodied Agents with Cultural Context
Jan M. Allbeck, Norman I. Badler
Agent Culture: Designing Virtual Characters for a Multi-Cultural World, R. Trappl and S. Payr (Eds.), New York, Lawrence Erlbaum Associates, 2004
A Computational Approach for Constructing the Reachable Workspaces for Redundant Manipulators
Tarek K. Alameldin, Norman Badler, Tarek Sobh, Raul Mihali
International Scientific Journal of Computing, 2003, Vol. 2, Issue 1, pages 48-52
Real-Time Reach Planning for Animated Characters Using Hardware Acceleration
Ying Liu, Norman I. Badler
Proceedings of the 16th International Conference on Computer Animation and Social Agents May 2003, pages 86-93
Feature Preserving Manifold Mesh from an Octree
Koji Ashida, Norman I. Badler
Poster session at the 8th ACM Symposium on Solid Modeling and Applications (SM'03), June 2003
Published in the Proceedings, pages 292-297
A Taxonomy and Comparison of Haptic Actions for Disassembly Tasks
Aaron Bloomfield, Yu Deng, Jeff Wampler, Pascale Rondot, Dina Harth, Mary McManus, Norman I. Badler
Proceedings of the 2003 IEEE Virtual Reality Conference (VR'03), March 2003, pages 225-231
Virtual Humans for Validating Maintenance Procedures
Norman I. Badler, Charles A. Erignac, Ying Liu
Communications of the ACM, Vol. 45, Issue 7, pages 56-63, July 2002
FacEMOTE: Qualitative Parametric Modifiers for Facial Animations
Meeran Byun, Norman I. Badler
Symposium on Computer Animation, San Antonio, TX, July 2002
Creating Interactive Virtual Humans: Some Assembly Required
Jonathan Gratch, Jeff Rickel, Elisabeth Andre, Justine Cassell, Eric Petajan, Norman I. Badler
IEEE Intelligent Systems, Volume 17, Issue 4, July-August 2002, pages 54-63
Norman I. Badler, Jeremy B. Badler, Sooha Park Lee
Proceedings of the 29th Annual Conference on Computer Graphics and Interactive Techniques, pages 637-644
ACUMEN: Amplifying Control and Understanding of Multiple ENtities
Jan M. Allbeck, Karin Kipper, Charles Adams, William Schuler, Elena Zoubanova, Norman I. Badler, Martha Palmer, Aravind Joshi
Proceedings of the International Conference on Autonomous Agents, pages 191-198
Representing and Parameterizing Agent Behaviors
Norman I. Badler, Jan M. Allbeck, Liming Zhao, Meeran Byun
Proceedings of Computer Animation 2002 (CA 2002), IEEE Computer Society, 2002, Geneva, Switzerland, pages 133-143
Modeling Deformable Human Arm for Constrained Reach Analysis
Hogeun Shin, Norman I. Badler
Proceedings of the Digital Human Modeling Conference, Munich, Germany, June 2002, pages 217-228
Jan M. Allbeck, Norman I. Badler
Handbook of Virtual Environments, K. Stanney (Ed.), Lawrence Erlbaum Associates, 2002, pages 313-332
Barry G. Silverman, Michael Johns, Kevin O'Brien, Ransom Weaver, Jason Cornwell
11th Conference on Computer Generated Forces and Behavioral Representation, SISO, May, 2002
A Demonstration of the PMF-Extraction Approach: Modeling the Effects of Sound on Crowd Behavior
Jason Cornwell, Barry G. Silverman, Kevin O'Brien, Michael Johns
11th Conference on Computer Generated Forces and Behavioral Representation, SISO, May, 2002
A Hybrid Dynamical Systems Approach to Intelligent Low-Level Navigation
Eric Aaron, Harold Sun, Franjo Ivancic, Dimitris Metaxas
Proceedings of Computer Animation 2002, Geneva, Switzerland, June 2002, pages 154-163
Collision Resolutions in Cloth Simulation
Suejung Huh, Dimitris Metaxas, Norman I. Badler
Computer Animation, IEEE 2001, 122-127 (2001)
Pedestrians: Creating Agent Behaviors Through Statistical Analysis of Observation Data
Koji Ashida, Seung-Joo Lee, Jan M. Allbeck, Harold Sun, Norman I. Badler, Dimitris Metaxas
Computer Animation 2001: Proceedings of the 14th Conference on Computer Animation, pages 84-92
Structures and Styles: Motion Acquisition
L. Zhao, S. Lu, Dimitris Metaxas, Norman I. Badler
Third International Workshop on Intellgent Virtual Agents, Madrid, Spain, September 2001
Where to Look? Automating Attending Behaviors of Virtual Human Characters
Sonu Chopra-Khullar, Norman I. Badler
Autonomous Agents and Multi-agent Systems, Volume 4, Issue 1-2, March 2001, pages 16-23
Consistent Communication With Control
Jan M. Allbeck, Norman I. Badler
Workshop on Non-Verbal and Verbal Communicative Acts to Achieve Contextual Embodied Agents Autonomous Agents, 2001
Norman I. Badler
Communications of the ACM, Volume 44, Issue 3, March 2001, pages 33-35
Toward a Human Behavior Models Anthology for Synthetic Agent Development
Barry G. Silverman, Robert Might, Richard Dubois, Hogeun Shin, Michael Johns, Ransom Weaver
10th Conference on Computer Generated Forces and Behavioral Representation, SISO, May 2001, 9 pages
Ransom Weaver, Barry G. Silverman, Hogeun Shin, Richard Dubois
Proceedings of the 10th Conference On Computer Generated Forces and Behavioral Representation, May 2001
Michael Johns, Barry G. Silverman
Tenth Conference on Computer Generated Forces and Behavioral Representation, May 2001, 11 pages
Barry G. Silverman
University of Pennsylvania/ACASA Technical Report, 2001
Human Behavior Models for Game-Theoretic Agents: Case of Crowd Tipping
Barry G. Silverman, Michael Johns, Ramsom Weaver, Kevin O'Brien, Rachel Silverman
Cognitive Science Quarterly, Volume 2, Issue 3/4, Fall/Winter 2002, 18 pages
Harold Sun, Dimitris Metaxas
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques Los Angeles, August 2001, pages 261-270
Fred S. Azar, Dimitris Metaxas, Mitchell D. Schnall
Journal of Academic Radiology, October 2001
Towards Behavioral Consistency in Animated Agents
Norman I. Badler, Jan M. Allbeck
Deformable Avatars, N. Magnenat-Thalmann and D. Thalmann (Eds.), Kluwer Academic Publishers, 2001, pages 191-205
Real-time Inverse Kinematics Techniques for Anthropomorphic Limbs
Deepak Tolani, Ambarish Goswami, Norman I. Badler
Graphical Models, 62(5), September 2000, pages 353-388
A Machine Translation System from English to American Sign Language
Liwei Zhao, Karin Kipper, William Schuler, Christian Vogler, Martha Palmer, Norman I. Badler
Conference AMTA-2000: Envisioning Machine Translation in the Information Future, Mexico, 2000
The EMOTE Model for Effort and Shape
Diane M. Chi, Monica Costa, Liwei Zhao, Norman I. Badler
Proceedings of the 27th annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH '00, pages 173-182
To Gesture or Not to Gesture: What is the Question?
Norman I. Badler, Monica Costa, Liwei Zhao, Diane M. Chi
Proceedings of Computer Graphics International (CGI) 2000, June 2000, pages 3-9
Jianping Shi, Norman I. Badler, Michael B. Greenwald
Proceedings of the 9th Conference on Computer Generated Forces, May 2000, 9 pages
Design of a Virtual Human Presenter
T. Noma, L. Zhao, Norman I. Badler
IEEE Journal of Computer Graphics and Applications, 20(4), July/August, 2000, pages 79-85
Dynamically Altering Agent Behaviors Using Natural Language Instructions
Ramamani N. Bindiganavale, William Schuler, Jan M. Allbeck, Norman I. Badler, Aravind Joshi, and Martha Palmer
Proceedings of the 4th International Conference on Autonomous Agents 2000 (AGENTS 2000), pages 293-300
Norman I. Badler
IEEE Computer Graphics and Applications 20(1), Jan.-Feb. 2000, pages 28-29
Noninvasive Video Motion Capture
Dimitris Metaxas, D. Newman, Norman I. Badler
Proceedings of the13th IAA Humans in Space Symposium, Santorini, Greece, May 20-26, 2000
Liwei Zhao, Monica Costa, Norman I. Badler
Proceedings of Computer Graphics 2000, May 2000, pages 98-103
Algorithms for Generating Motion Trajectories Described by Prepositions
Yilun Xu, Norman I. Badler
Proceedings of the Computer Animation 2000 Conference, May 2000, pages 30-35
A Parameterized Action Representation for Virtual Human Agents
Norman I. Badler, Ramamani N. Bindiganavale, Jan M. Allbeck, William Schuler, Liwei Zhao, Martha Palmer
Embodied Conversational Agents, J. Cassell, J. Sullivan, S. Prevost and E. Churchill (Eds.), MIT Press, 2000, pages 256-284
Representation of Actions as an Interlingua
Karin Kipper, Martha Palmer
Workshop on Applied Interlinguas: Practical Applications of Interlingual Approaches to NLP. 6 pages, Seattle, April 2000
Norman I. Badler, Ramamani N. Bindiganavale, Jan M. Allbeck, William Schuler, Liwei Zhao, Seung-Joo Lee, Hogeun Shin, Martha Palmer
AAAI Spring Symposium, 2000
Modifying Movement Manner Using Adverbs
Norman I. Badler, Liwei Zhao, Monica Costa, Christian Vogler, William Schuler
4th Int'l Workshop on Autonomous Agents: Communicative Agents in Intelligent Virtual Environments, Barcelona, June 2000
Interactive Semi-Qualitative Simulation
Charles A. Erignac
Proceedings of The Fourteenth International Workshop on Qualitative Reasoning, Morelia, Mexico, June 2000, 8 pages
A Finite Element Model of the Breast for Predicting Mechanical Deformations during Biopsy Procedures
Fred S. Azar, Dimitris Metaxas, Mitchell D. Schnall
Proceedings of the IEEE Workshop on Mathematical Methods in Biomedical Image Analysis, June 2000, pages 38-45
Methods for Predicting Mechanical Deformations in the Breast during Clinical Breast Biopsy
Fred S. Azar, Dimitris Metaxas, Reid Miller, Mitchell D. Schnall
Proceedings of the 26th IEEE Annual Northeast Bioengineering Conference 2000, pages 63-64
26th IEEE Annual Northeast Bioengineering Conference, U. of Connecticut, 2000
A Framework for Motion Recognition with Applications to American Sign Language and Gait Recognition
Christian Vogler, Harold Sun, Dimitris Metaxas
Proceedings of the Workshop on Human Motion, December 2000, pages 33-38
Animation of Human Locomotion Using Sagittal Elevation Angles
Harold Sun, Dimitris Metaxas
Eighth Pacific Conference on Computer Graphics and Applications, pages 429-430
Design Concepts for Automating Maintenance Instructions, Final Report
Norman I. Badler, Charles A. Erignac
Technical report, CIS, University of Pennsylvania, Philadelphia, PA, February 2000
Fred S. Azar, Dimitris Metaxas, Reid T. Miller, Mitchell D. Schnall
Biomedical Engineering Society Annual Meeting, Seattle, January 1999
Semi-Qualitative Simulation in Virtual Environments
Charles A. Erignac
The Thirteenth International Workshop on Qualitative Reasoning, June 1999, 12 pages
Fred S. Azar, Dimitris Metaxas, Mitchell D. Schnall
Seventh Scientific Meeting of the International Society for Magnetic Resonance Imaging in Medicine, Philadelphia, 1999
Animation Control for Real-Time Virtual Humans
Norman I. Badler, M. Palmer, Ramamani Bindiganavale
Communications of the ACM, 42(8), August 1999, pages 64-73
Virtual Human Animation Based on Movement Observation and Cognitive Behavior Models
Norman I. Badler, Diane Chi, Sonu Chopra-Khullar
Proceedings of Computer Animation, 1999, May 1999, pages 128-137
Dynamic Simulation for Zero-Gravity Activities
Gang Huang, Suejung Huh, Ambarish Goswami, Dimitris Metaxas, Norman I. Badler
International Space Human Factors Workshop, June 1999, 9 pages
Where to Look? Automating Visual Attending Behaviors of Virtual Human Characters
Sonu Chopra-Khullar, Norman I. Badler
Autonomous Agents and Multi-Agent Systems, Volume 4, Issue 1-2, March 2001, pages 16-23
Jianping Shi, Thomas J. Smith, John P. Granieri, Norman I. Badler
IEEE Proceedings of Virtual Reality 1999, March 1999, pages 156-163
Cyclogram Planarity is Preserved in Upward Slope Walking
Harold Sun, Ambarish Goswami, Dimitris Metaxas, Janice Bruckner
Proceedings of the International Society of Biomechanics XVII Congress, Calgary, Canada, August 1999
Motion Abstraction and Mapping with Spatial Constraints
Ramamani N. Bindiganavale, Norman I. Badler
Lecture Notes in Computer Science, Volume 1537, Modelling and Motion Capture Techniques for Virtual Environments: International Workshop, CAPTECH'98, pages 70-82
Jan M. Allbeck, Norman I. Badler
Proceedings of Computer Animation, 98, pages 19-24
SIGGRAPHVRML 3D Ph.D. Conetree
Norman I. Badler, Roger Webster
ACM SIGGRAPH Computer Graphics, 28(3), August 1998, pages 43-44
Gesticulation Behaviors for Virtual Humans
Liwei Zhao, Norman I. Badler
Sixth Pacific Conference on Computer Graphics and Applications, 1998, pages 161-168
Robert Mandelbaum, Luke McDowell, Luca Bogoni, Barry Reich, and Mogens Hansen
Proceedings of the 4th IEEE Workshop on the Applications of Computer Vision, October 1998, pages 288-289
Multi-Level Shape Representation Using Global Deformations and Locally Adaptive Finite Elements
Dimitris Metaxas, Eunyoung Koh, Norman I. Badler
International Journal of Computer Vision, 25(1), 1997, pages 49-61
JackMOO: A Web-Based System for Virtual Human Simulation
Thomas J. Smith, Jianping Shi, John P. Granieri, Norman I. Badler
Pacific Graphics 1997
Norman I. Badler
IEEE Workshop on Non-Rigid and Articulated Motion 1997, June 1997, pages 28-36
Simulated Casualties and Medics for Emergency Training
Diane M. Chi, Evangelos Kokkevis, Omolola Ogunyemi, Rama Bindiganavale, Michael J. Hollick, John R. Clarke, Bonnie L. Webber, Norman I. Badler
Medicine Meets Virtual Reality, IOS Press, Amsterdam, 1997, pages 486-494
Virtual Humans for Animation, Ergonomics, and Simulation
Norman I. Badler
IEEE Workshop on Non-Rigid and Articulated Motion, June 1997, pages 28-36
Norman I. Badler, Tsukasa Noma
Proceedings of IJCAI-97 Workshop on Animated Interface Agents, August 1997, pages 45-51
Multi-Pass Pipeline Rendering: Realism for Dynamic Environments
Paul J. Diefenbach, Norman I. Badler
Symposium on Interactive 3D Graphics, 1997
Efforts in Preparation for Jack Validation
Francisco Azuola, Norman I. Badler, Pei-Hwa Ho, Suejung Huh, Evangelos Kokkevis, Bond-Jay Ting
ARL Technical Report ARL-CR-418, Aberdeen Proving Ground, MD, US Army Research Laboratory, December 1997
Norman I. Badler, Ramamani N. Bindiganavale, J. Bourne, Jan M. Allbeck, J. Shi, M. Palmer
Proceedings of The Fifth Pacific Conference on Computer Graphics and Applications, 4-13, April 1997
User-Controlled Physics-Based Animation for Articulated Figures
Norman I. Badler, Dimitris Metaxas, Evangelos Kokkevis
Proceedings of Computer Animation 1996, June 1996, pages 16-26
Linking Anatomy and Physiology in Modeling Respiratory Mechanics
J. Kaye, Dimitris Metaxas, Norman I. Badler, J.Clarke, Bonnie L. Webber
MMVR '96
Decision Networks for Integrating the Behaviors of Virtual Agents and Avatars
Thomas Trias, Sonu Chopra-Kullar, Barry Reich, Michael Moore, Norman I. Badler, Bonnie L. Webber, Christopher Geib
Proceedings of the IEEE 1996 Virtual Reality Annual International Symposium (VRAIS 96), June 1996, pages 156-162
Animating Human Locomotion with Inverse Dynamics
Norman I. Badler, Hyeongseok Ko
IEEE Computer Graphics and Applications 16(2), March 1996, pages 50-59
Generating Facial Expressions for Speech
Catherine Pelachaud, Norman I. Badler, Mark Steedman
Cognitive Science, 20(1), 1996, pages 1-46
Casualty Modeling for Real-Time Medical Training
Diane Chi, John Clarke, Bonnie L. Webber, Norman I. Badler
Presence 5(4), 1996, pages 359-366
Task-Level Object Grasping for Simulated Agents
Brett Douville, Norman I. Badler, Libby Levinson
Presence, 5(4), 1996, pages 416-430
Real-Time Inverse Kinematics of the Human Arm
Norman I. Badler, Deepak Tolani
Presence, 5(4), 1996, pages 393-401
Norman I. Badler, Bonnie Webber, Welton Becket, Christopher Geib, Michael Moore, Catherine Pelachaud, Barry Reich, Matthew Stone
Interactive Computer Animation, N. M-Thalmann and D. Thalmann (Eds.), Prentice-Hall, 1996
Simulating Human Movements Using Optimal Control
Xinmin Zhao, Deepak Tolani, Bond-Jay Ting, Norman I. Badler
EUROGRAPHICS CAS '96, Seventh International Workshop on Computer Animation and Simulation, FUTUROSCOPE, Poitiers, France, 1996
Analysis of Left Ventricular Wall Motion Based on Volumetric Deformable Models and MRI-SPAMM
Jinah Park, Dimitris Metaxas, Leon Axel
Medical Image Analysis Journal, 1(1), 1996, pages 53-71
Deformable Models with Parameter Functions for Cardiac Motion Analysis from Tagged MRI Data
Jinah Park, Dimitris Metaxas, Alistair Young, Leon Axel
IEEE Transactions on Medical Imaging, 15(3), 1996, pages 278-289
Implemention and Analysis of an Image-Based Global Illumination Framework for Animated Environments
Jeffry S. Nimeroff, Julie Dorsey, Holly Rushmeier
IEEE Transactions on Visualization and Computer Graphics, 2(4), December 1996, pages 283-298
Jeffry S. Nimeroff
7th Annual Eurographics Workshop on Rendering, Porto, Portugal, June 1996
Synthesizing Cooperative Conversation
Catherine Pelachaud, Justine Cassell, Norman I. Badler, Mark Steedman, Scott Prevost, Matthew Stone
International Conference on Cooperative Multimodal Communication, Theory, and Applications CMS/95, Eindhoven, Netherlands, July 1996
Towards Personalities for Animated Agents with Reactive and Planning Behaviors
Norman I. Badler, Barry D. Reich, Bonnie L. Webber
Creating Personalities for Synthetic Actors: Towards Autonomous Personality Agents, Austrian Research Institute for Artificial Intelligence, Austria, December 1995
MediSim: Simulated Medical Corpsmen and Casualties for Medical Forces Planning and Training
Norman I. Badler, John Clarke, Michael Hollick, Eevangelos Kokkevis, Dimitris Metaxas, Rama Bindiganavale, Bonnie L. Webber, Diane Chi, Nick Foster, Omolola Ogunyemi, Jonathan Kaye
Proceedings of the National Forum on Military Telemedicine On-Line Today, 1995, March 1995, pages 21-28
Planning and Parallel Transition Networks: Animation's New Frontiers
Norman I. Badler, Bonnie L. Webber, Welton Becket, Christopher Geib, Michael Moore, Catherine Pelachaud, Barry Reich, Matthew Stone
Computer Graphics and Applications: Proceedings of Pacific Graphics '95, World Scientific Publishing, River Edge, NJ, 1995, pages 101-117
Simulating Humans in Virtual Reality
John P. Granieri, Norman I. Badler
Virtual Reality and its Applications, R. Earnshaw, H. Jones, and J. Vince (Eds.), Academic Press, London, UK, 1995
Rendering Spaces for Architectural Environments
Jeffry Nimeroff, Eero Simoncelli, Julie Dorsey, Norman I. Badler
Presence, 4(3), pages 286-296, 1995
Integrating Anatomy and Physiology for Behavior Modeling
Douglas DeCarlo, Jonathan Kaye, Dimitris Metaxas, John R. Clarke, Bonnie L. Webber, Norman I. Badler
Interactive Technology and the New Paradigm for Healthcare, IOS Press and Ohmsha, 1995, pages 81-87
An Implementation of Simulated Human Grasping for Manufacturing Tasks
B. Douville, X. Zhao, Norman I. Badler
SPIE Workshop on Modeling, Simulation, and Control Technologies for Manufacturing, Philadelphia, PA, September 1995
Simulation and Analysis of Complex Human Tasks
Norman I. Badler, Welton Becket, Bonnie L. Webber
SPIE Workshop on Modeling, Simulation, and Control Technologies for Manufacturing, Philadelphia, PA, September 1995
Autonomous Animation and Control of Four-Legged Animals
Evangelos Kokkevis, Dimitris Metaxas, Norman I. Badler
Graphics Interface, 1995, 8 pages
Production and Playback of Human Figure Motion for Visual Simulation
John P. Granieri, Jonathan Crabtree, Norman I. Badler
ACM Transactions on Modeling and Computer Simulation, 5(3), July 1995, pages 222-241
A Framework for Global Illumination in Animated Environments
Jeffry S. Nimeroff, Julie Dorsey, Holly Rushmeier
6th Annual Eurographics Workshop on Rendering, Dublin, Ireland, June 1995
The Center for Human Modeling and Simulation
Norman I. Badler, Dimitris Metaxas, Bonnie L. Webber, Mark Steedman
Presence 4(1), pages 81-96, 1995
Animation through Reactions, Transition Nets and Plans
Bonnie L. Webber, Norman I. Badler
Proceedings of the International Workshop on Human Interface Technology, Aizu, Japan, October 1995
3D Human Body Model Acquisition from Multiple Views
Ioannis Kakadiaris, Dimitris Metaxas
Proceedings of the Fifth International Conference on Computer Vision, Boston, MA, June 1995
Real Time Inverse Kinematics with Joint Limits and Spatial Constraints
Jianmin Zhao, Norman I. Badler
ACM Transactions on Graphics, 1995
Doing What You're Told: Following Task Instructions in Changing but Hospitable Environments
Bonnie L. Webber, Norman I. Badler, F. Breckenridge Baldwin, Welton Becket, Barbara Di Eugenio, Christopher Geib, Moon Jung, Libby Levison, Michael Moore, Michael White
Language and Vision across the Pacific, Y. Wilks and N. Okada (Eds.), 1995
Planning and Terrain Reasoning"
Michael Moore, Christopher Geib, Barry Reich
AAAI Spring Symposium on Integrated Planning Applications, Stanford University, CA, 1995
Planning for Reactive Behaviors in Hide and Seek
Michael Moore, Christopher Geib, Barry Reich
Proceedings of the Fifth Conference on Computer Generated Forces and Behavioral Representation, Orlando, FL, May 1995
Behavioral Control for Real-Time Interactive Simulated Human Agents
John P. Granieri, Welton Becket, Barry Reich, Jonathan Crabtree, Norman I. Badler
1995 Symposium on Interactive 3D Graphics, Monterey, CA, April 1995
Interactive Design of Complex Time-Dependent Lighting
Julie Dorsey, James Arvo, Donald Greenberg
IEEE Computer Graphics and Applications, March 1995
Texture Resampling While Ray-Tracing: Approximating the Convolution Region Using Caching
Jeffry S. Nimeroff, Norman I. Badler, Dimitris Metaxas
Submitted to Computer Graphics Forum, Eurographics, February 1994
Active Motion-Based Segmentation of Human Body Outlines
Ioannis Kakadiaris, Dimitris Metaxas, Ruzena Bajcsy
Proceedings of the Workshop on Motion of Non-Rigid and Articulated Objects, pages 50-56, Austin, TX, November 1994
Ioannis Kakadiaris, Dimitris Metaxas, Ruzena Bajcsy
IEEE Computer Society Conference on Computer Vision and Pattern Recognition, pages 980-984, Seattle, WA, June 1994
Final Report to NSF of the Standards for Facials Animation Workshop
Catherine Pelachaud, Norman I. Badler, M. Viaud
Technical Report, University of Pennsylvania, Philadelphia, October 1994
Automatically Generating Conversational Behaviors in Animated Agents
Justine Cassell, Catherine Pelachaud, Norman I. Badler, Mark Steedman
Lifelike Computer Characters, Snowbird, UT, October 1994
Sight and Sound: Generating Facial Expressions and Spoken Intonation from Context
Scott Prevost, Catherine Pelachaud
Proceedings of the second ESCA/AAAI/IEEE Workshop on Speech Synthesis, New Paltz, NY, September 1994, 5 pages
Deformable Models with Parameter Functions: Application to Heart Wall Modeling
Jinah Park, Dimitris Metaxas, Alistair Young
Proceedings of the IEEE Computer Society Conference on Computer Vision & Pattern Recognition, Seattle, WA, June 1994, pages 437-442
Model-based Analysis of Cardiac Motion from Tagged MRI Data
Jinah Park, Dimitris Metaxas, Alistair Young, Leon Axel
Proceedings of the Seventh Annual IEEE Symposium on Computer-Based Medical Systems, Winston-Salem, NC, June 1994, pages 40-45
Modeling and Animating the Human Tongue during Speech Production
Catherine Pelechaud, C.W.A.M. van Overveld, Chin Seah
Proceedings Computer Animation '94, Geneva, Switzerland, May 1994, pages 40-49
Libby Levison, Norman I. Badler
Presented at the AAAI Spring Symposium: Toward Physical Interaction and Manipulation, March 1994
SodaJack: An Architecture for Agents that search for and Manipulate Objects
Christopher W. Geib, Libby Levison, Michael B. Moore
Technical Report, MS-CIS-94-16/LINC Lab 265, Department of Computer and Information Science, University of Pennsylvania, 1994
Efficient Re-rendering of Naturally Illuminated Environments
Jeffry S. Nimeroff, Eero Simoncelli, Julie Dorsey
5th Annual Eurographics Workshop on Rendering, Darmstadt, Germany, June 1994
Building Anthropometry-Based Virtual Human Models
Francisco Azuola, Norman I. Badler, Pei-Hwa ho, Ioannis Kakadiaris, Dimitris Metaxas, Bond-Jay Ting
Proceedings of the IMAGE VII Conference, Tucson, Arizona, June 1994
Justine Cassell, Catherine Pelechaud, Norman I. Badler, Mark Steedman, Brett Achorn, Tripp Becket, Brett Douville, Scott Prevost, Matthew Stone
SIGGRAPH '94, Orlando FL, May 1994
Modeling the Interaction Between Speech and Gesture
Justine Cassell, Matthew Stone, Brett Douville, Scott Prevost, Brett Achorn, Mark Steedman, Norman I. Badler, Catherine Pelachaud
Proceedings of the 16th Annual Conference of the Cognitive Science Society, Georgia Institute of Technology, Atlanta, Georgia, May 1994
Inverse Kinematics Positioning Using Nonlinear Programming for Highly Articulated Figures
Jianmin Zhao, Norman I. Badler
ACM Transactions on Graphics, 13(4), pages 313-336, October 1994
Xinmin Zhao, Norman I. Badler
Computer Aided Design, 26(12), pages 861-868, December 1994
Terrain Reasoning for Human Locomotion
Barry D. Reich, Hyeongseok Ko, Welton Becket, Norman I. Badler
Proceedings of Computer Animation '94, Geneva, Switzerland, pages 76-82, 1994
Posture Interpolation with Collision Avoidance
Norman I. Badler, Ramamani Bindiganavale, John P. Granieri, Susanna Wei, Xinmin Zhao
Computer Animation '94, Geneva, Switzerland, pages 13-20, 1994
Pipeline Rendering: Interactive Refractions, Reflections, and Shadows
Paul J. Diefenbach, Norman I. Badler
Displays, 15(3), pages 173-180, 1994
Insertion of an Articulated Human into a Neworked Virtual Environment
David R. Pratt, Paul T. Barham, John Locke, Michael J. Zyda, Bryant Eastman, Timothy Moore, Klaus Biggers, Robert Douglass, Stephen Jacobsen, Michael Hollick, John Granieri, Hyeongseok Ko, Norman I. Badler
Proceedings of the 1994 AI, Simulation and Planning in High Autonomy Systems Conference; University of Florida, Gainesville, FL, December 1994
Animated Human Agents with Motion Planning Capability for 3D-Space Postural Goals
Moon-Ryul Jung, Norman I. Badler, Tsukasa Noma
Journal of Visualization and Computer Animation, 5(4), 1994
Terrain Navigation Skills and Reasoning
Hyeongseok Ko, Barry D. Reich, Welton Becket, Norman I. Badler
Proceedings of the Fourth Conference on Computer Generated Forces and Behavioral Representation, Orlando, FL, May 1994, 9pages
Instructions, Intentions and Expectations
Bonnie Webber, Norman Badler, Barbara Di Eugenio, Christopher W. Geib, Libby Levison, Michael B. Moore
Artificial Intelligence, 72, 1-2, June 1993
Simulating Humans: Computer Graphics, Animation, and Control
Bonnie L. Webber, Cary B. Philips, Norman I. Badler
Oxford University Press, June 1993
Real-Time Control of a Virtual Human Using Minimal Sensors
Norman I. Badler, Michael J. Hollick, John P. Granieri
Presence, 2(1), pages 82-86, 1993
Rule-Structured Facial Animation System
Catherine Pelachaud, Marie-Luce Viaud, Hussein Yahia
Fuzzy Logic In Artificial Intelligence: IJCAI '93 Workshop, Chambrey, France, August 1993, 6 pages
Libby Levison
Presented at the Penn Linguistics Colloquium 1993, University of Pennsylvania, Philadelphia, PA 1993
Simulated Humans, Graphical Behaviors, and Animated Agents
Norman I. Badler
Concurrent Engineering: Tools and Technologies for Mechanical System Design, NATO ASI Series, Springer-Verlag, New York, 1993, pages 929-944
A Gathering and Shooting Progressive Refinement Radiosity Method
Min-Zhi Shao, Norman I. Badler
Fourth Eurographics Workshop on Rendering, Paris, France, 1993
Collision-Avoidance Planning for Task-Level Human Motion Based on a Qualitative Motion Model
Moon-Ryul Jung, Norman I. Badler, Tsukasa Noma
Pacific Graphics Conference, 1993
Intermittent Non-Rhythmic Human Stepping and Locomotion
Hyeongseok Ko, Norman I. Badler
Pacific Graphics Conference, 1993
A Virtual Training Environment with Simulated Agents
B. Achorn, Norman I. Badler
Conference on Intelligent Computer-Aided Training and Virtual Environment Technology, 1993
Hyeongseok Ko, Norman I. Badler
Proceedings of Graphics Interface '93, 1993
Virtual Interactive Collaborators for Simulation and Training
Norman I. Badler, Bonnie L. Webber
3rd Conference on Computer Generated Forces and Behavior Representation, Orlando, FL, March 1993
Integrated Behavioral Agent Architecture
W. Becket, Norman I. Badler
3rd Conference on Computer Generated Forces and Behavior Representation, Orlando, FL, pages 57-68, March 1993
Shape and Nonrigid Motion Estimation through Physics-Based Synthesis
Dimitris Metaxas, Demetri Terzopoulos
IEEE Transactions on Pattern Analysis and Machine Intelligence (PAMI), 15(6), pages 580-591, June 1993
Dimitris Metaxas, Sven Dickinson
Proceedings of the 4th International Conference on Computer Vision ICCV '93, pages 641-649, Berlin, Germany, January 1993
Fast Dynamic Point-to-Point Constraint Algorithm for Deformable Bodies
Dimitris Metaxas
Proceedings of the 2nd International Conference on Discrete Element Methods, pages 455-458, MIT, Boston, MA, March 1993
Motion Planning for Redundant Branching Articulated Figures with Many Degrees of Freedom
Wallace S. Ching, Norman I. Badler
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, pages 1044-1052, 1992
Automatic Viewing Control for 3D Direct Manipulation
Cary B. Phillips, Norman I. Badler, John P. Granieri
1992 Symposium on Interactive 3D Graphics (Computer Graphics Special Issue), pages 71-74, 1992
Posture Planning for Agent Animation
Moon R. Jung, Norman I. Badler
First AI Planning Conference, College Park, MD, May 1992
Fast Motion Planning for Anthropometric Figures with Many Degrees of Freedom
Wallace S. Ching, Norman I. Badler
Proceedings of IEEE International Conference on Robotics and Automation, pages 1052-1061, May 1992
Correlation of Facial and Vocal Expressions for Facial Movement
Catherine Pelachaud, Norman I. Badler, Mark Steedman
Interface to Real and Virtual Worlds, Montpellier, France, March 1992
Human Strength Database and Multidimensional Data Display
Susanna Wei, Norman I. Badler
Visualization and Computer Animation, 3(1), pages 13-22, 1992
Linguistic Issues in Facial Animation
Catherine Pelachaud, Norman I. Badler, Mark Steedman
Computer Animation '91, N. Magnenat-Thalmann and D. Thalmann (Eds.), Springer-Verlag, June 1991, pages 15-30
Graphical Behaviors and Animated Agents
Norman I. Badler
Proceedings of the US-Japan Workshop on Integrated Systems in Perceptually Grounded Environments, Las Cruces, NM, December 1991
Bonnie L. Webber, Norman I. Badler, B. DiEugenio, L. Levison, M. White
Proceedings of the US-Japan Workshop on Integrated Systems in Perceptually Grounded Environments, Las Cruces, NM, December 1991
Interactive Behaviors for Bipedal Articulated Figures
Cary B. Phillips, Norman I. Badler
Computer Graphics, 25(4), July 1991, pages 359-362
Human Modeling in Visualization
Norman I. Badler
New Trends in Animation and Visualization, N. Magnenat-Thalmann and D. Thalmann (Eds.), Wiley, 1991, pages 209-228
Simulating Human Tasks Using Simple Natural Language Instructions
Moon Jung, Jugal Kalita, Norman I. Badler, Wallace Ching
Proceedings of the Winter Simulation Conference, December 1991, pages 1049-1057
A Kinematic Model of the Human Spine and Torso
Gary Monheit, Norman I. Badler
IEEE Computer Graphics and Applications, 11(2), March 1991, pages 29-38
Catherine Pelachaud, Norman I. Badler, Mark Steedman
Computer Animation '91, Geneva, Switzerland, June 1991
O. Niazi, Norman I. Badler
BRL-CAD Symposium '91, May 1991
Task Communication Through Natural Language and Graphics
Norman I. Badler, Bonnie L. Webber
AI Magazine, 11(5), pages 71-73, 1991
An Architecture for High-Level Human Tasks Animation Control
Jeffery Esakov, Norman I. Badler
Knowledge Based Simulation: Methodology and Application, P. A. Fishwick and R. B. Modjeski (Eds.), Springer-Verlag, 1991
Philip Lee, Susanna Wei, Jianmin Zhao, Norman I. Badler
Computer Graphics, 24(4), pages 253-262, 1990
Interactive Real-Time Articulated Figure Manipulation Using Multiple Kinematic Constraints
Cary B. Phillips, Jianmin Zhao, Norman I. Badler
Computer Graphics, 24(4), pages 245-250, 1990
Imperfection for Realistic Image Synthesis
Welton Becket, Norman I. Badler
Journal of Visualization and Computer Animation, 1(1), pages 26-32, 1990
Task Training Through Narrated Animation
Norman I. Badler, Mark Steedman, Bonnie L. Webber
AAAI Workshop on Simulated Reality, 1990
Norman I. Badler, Bonnie L. Webber, Jugal Kalita, Jeffery Esakov
Making Them Move: Mechanics, Control, and Animation of Articulated Figures, Morgan-Kaufmann, 1990, pages 51-93
Semantic Analysis of Action Verbs Based on Physical Primitives
Jugal Kalita, Norman I. Badler
Cognitive Science Society 12th Annual Conference, 1990
On the Complexity of Computing Reachable Workspaces for Redundant Manipulators
Tarek Alameldin, Norman I. Badler, M. Palis, S. Rajasekaran
SPIE International Symposia on Applications in Optical Science and Engineering: OE/Boston '90 Symposium on Advances in Intelligent Systems; Intelligent Robots and Computer Vision IX: Algorithms and Complexity, 1990
An Adaptive and Efficient System for Computing the 3-D Reachable Workspace
Tarek Alameldin, Norman I. Badler, Tarek Sobh
IEEE International Conference on Systems Engineering, Pittsburgh, PA, August 1990, pages 503-506
Narrated Animation: A Case for Generation
Bonnie L. Webber, Mark Steedman, Norman I. Badler
ACL Workshop on Natural Language Generation, Dawson, PA, June 1990
Anthropometry for Computer Graphics Human Figures
Marc Grosso, Richard Quach, Ernest Otani, Jianmin Zhao, Susanna Wei, Pei-Hwa Ho, Jiahe Lu, Norman I. Badler
Technical Report MS-CIS-89-71, Department of Computer and Information Science, University of Pennsylvania, 1989
The Jack Interactive Human Model
Philip Lee, Cary Phillips, Ernest Otani, Norman I. Badler
Concurrent Engineering of Mechanical Systems, Vol. 1, First Annual Symposium on Mechanical Design in a Concurrent Engineering Environment, University of Iowa, Iowa City, IA, October 1989, pages 179-198
Task-Oriented Computer Animation of Human Figures
Norman I. Badler
Applications of Human Performance Models to System Design, G. R. McMillan, D. Beevis, E. Salas, M. H. Strub, R. Sutton, and L. van Breda (Eds.), Defense Research Series, Volume 2, Plenum Press, New York, 1989
Artificial Intelligence, Natural Language, and Simulation for Human Animation
Norman I. Badler
State-of-the Art in Computer Animation, N. Magnenat-Thalmann and D. Thalmann (Eds.), Springer-Verlag, 1989, pages 19-31
An Investigation of Language Input and Performance Timing for Task Animation
Jeffery Esakov, Norman I. Badler, Moon Jung
Graphics Interface '89, June 1989, pages 86-93
Creating Computer Animated Human Figure Models Anthropometrically
M. Grosso, R. Quach, Norman I. Badler
Graduate Conference on Computer Science, SUNY Buffalo, NY, March 1989
Task-Driven Human Figure Animation
M. Grosso, R. Quach, Norman I. Badler
Graduate Conference on Computer Science, SUNY Buffalo, NY, March 1989
Human Task Animation from Performance Models and Natural Language Input
Jeffery Esakov, Norman I. Badler, Moon Jung
Graphics Technology in Space Applications, NASA JSC Conference Publication 3045, April 1989
Local Matching of Surfaces Using Boundary-Centered Raidal Decomposition
Gerald M. Radack, Norman I. Badler
Computer Vision, Graphics, and Image Processing, 45(3), 1989, pages 380-396
A Representation for Natural Human Movement
Norman I. Badler
Dance Technology I, J. Gray (Ed.), AAHPERD Publications, Reston, VA, 1989
The Implementation of a Design Knowledge Capturing System
P. Pu, Norman I. Badler
Second IFIP Working Group 5.2 Workshop on Intelligent CAD, Cambridge, England, September 1988
Jack: A Toolkit for Manipulating Articulated Figures
Cary B. Phillips, Norman I. Badler
ACM/SIGGRAPH Symposium on User Interface Software, Banff, Canada, October 1988
The Conceptual Descriptions of Physical Activities
Norman I. Badler
American Journal of Computational Linguistics, Microfiche 35, 1976, pp. 70-83
A Concept Model for the Description of Image Sequences
Norman I. Badler
Proc. Milwaukee Symposium on Automatic Computation and Control, Milwaukee, WI, March 1976, pp. 377-381
Temporal Scene Analysis: Conceptual Descriptions of Object Movements
Norman I. Badler
Ph.D. Dissertation, Computer Science, University of Toronto, 1975
Background Image: Jeremy Newlin (DMD 2013, CGGT 2014)