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The Human Machine: How the Body Works |
McNeill Alexander |
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Ergonomics: How to Design for Ease & Efficienty |
Karl Kroemer, Henrike Kroemer, and Katrin Kroemer-Elbert |
| BHM003 |
Human Factors Design Handbook |
Wesley E. Woodson, Barry Tillman, and Peggy Tillman |
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Handbook of Human Factors and Ergonomics |
Cavriel Salvendy |
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Gestures: The DO's and TABOOs of Body Language Around the World |
Roger E. Axtell |
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Three-Dimensional Analysis of Human Movement |
Paul Allard, Ian A. F. Stokes, and Jean-Pierre Blanchi |
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The Bantam Medical Dictionary, Second Edition |
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Kinematics of Human Motion |
Vladimir M. Zatsiorsky |
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Enhanced Analysis of Human Locomotion, A PhD dissertation |
DwightAlan Meglan |
| BHM010 |
Kinesiology, A scientific Basis of Human Motion, Seventh Edition |
Luttgens and Wells |
| BHM011 |
Kinematic and Dynamic Techniques for Analyzing, Predicting, andAnimating Human Locomotion, A PhD Dissertation |
Hyeongseok Ko |
| BHM012 |
Clemente Anatomy, A Regional Atlas of the Human Body |
CarmineD. Clemente |
| BHM013 |
Muscles - Testing and Function, Third Edition |
Florence PetersonKendall, P.T and Elizabeth Kendall McCreary |
| BHM014 |
Book of Abstracts, International Society of Biomechanics, XVIICongress |
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The Virtual Humans World, Tutorial Notes - CA 98 |
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| BHM016 |
Engineering Data Compendium - Human Perception and Performance, Volume1 |
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Engineering Data Compendium - Human Perception and Performance, Volume2 |
Edited by Kenneth R. Boff and Janet E. Lincoln |
| BHM018 |
Engineering Data Compendium - Human Perception and Performance, Volume3 |
Edited by Kenneth R. Boff and Janet E. Lincoln |
| BHM019 |
Anthropometry of infants, children, and youths to age 18 for productsafety design |
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1988 Anthropometric Survey of U.S. Army Personnel: Methods and SummaryStatistics |
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| BHM021 |
Anatomica: The Complete Home Medical Reference |
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Incorporation of Active Elements into the Articulated Total Body Model |
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1988 Antrhopometric Survey of U.S. Army Personnel: Summary StatisticsInterim Report |
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| BHM024 |
Gloved Operator Performance Study |
J. Berkhout et al |
| BHM025 |
Aerospcae Human Factors Research Division |
R.K. Dismukes |
| BHM026 |
Department of Defense Human Factors Engineering Technical AdvisoryGroup |
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Human Engineering Design Criteria for Military Systems, Equipment, andFacilities |
DOD |
| CGA001 |
Making Them Move: Mechanics, Control, and Animation of Articulated Figures |
Norman I. Badler, Brian A. Barksy, and David Zeltzer |
| CGA002 |
Computer Animation: Theory and Practice |
Nadia Magnenat Thalmann and Daniel Thalmann |
| CGA003 |
Computer Animation '90 |
Nadia Magnenat Thalmann and Daniel Thalmann |
| CGA004 |
Computer Animation '91 |
Nadia Magnenat Thalmann and Daniel Thalmann |
| CGA005 |
Understanding Motion Capture for Computer Animation and Video Games |
Alberto Menache |
| CGA006 |
Computer Facial Animation |
Frederic I. Parke and Keith Waters |
| CGA007 |
Computer Facial Animation |
Frederic I. Parke and Keith Waters |
| CGA008 |
Digital Human Modeling for Vehice and Workplace Design |
Don B. Chaffin |
| CGG001 |
Computer Graphics: A Programming Approach |
Steven Harrington |
| CGG002 |
Journal of Graphics Tools, Volume 4 Number 1 1999 |
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Journal of Graphics Tools, Volume 4 Number 2 1999 |
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Journal of Graphics Tools, Volume 4 Number 3 1999 |
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Graphics Gems |
Andrew S. Glassner |
| CGG006 |
Graphics Gems II |
James Arvo |
| CGG007 |
Graphics Gems III |
David Kirk |
| CGG008 |
Graphics Gems IV |
Heckbeck |
| CGG009 |
Graphics Gems V |
Alan W. Paeth |
| CGG010 |
Andrew Glassner's Notebook: Recreational Computer Graphics |
Andrew Glassner |
| CGG011 |
Jim Blinn's Corner: Dirty Pixels |
Jim Blinn |
| CGG012 |
Warping and Morphing of Graphical Objects |
Jonas Gomes, Lucia Darsa, Bruno Costa, and Luiz Velho |
| CGG013 |
Fundamentals of Interactive Computer Graphics |
J. D. Foley and A. Van Dam |
| CGG014 |
Three Dimensional Computer Graphics, A Coordinate-Free Approach |
TonyD. DeRose |
| CGG015 |
3D Games - Real Time Rendering and Software Technology |
Alan Watt andFabio Policarpo |
| CN001 |
3rd International MADYMO User's Meeting, Proceedings |
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Mechanics, Control and Animation of Articulated Figures: An Interdisciplinary Workshop |
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State-of-the-Art in Computer Animation, Proceedings of Computer Animation '89 |
Nadia Magnenat-Thalmann and Daniel Thalmann |
| CN004 |
Computer Graphics Proceedings, SIGGRAPH 1996 |
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Computer Graphics Proceedings, SIGGRAPH 1990 |
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SIGGRAPH '90 Panel Proceedings |
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Computer Graphics Proceedings, SIGGRAPH 1991 |
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Computer Graphics Proceedings, SIGGRAPH 1998 |
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1995 Symposium On Interactive 3D Graphics |
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Pacific Graphics '99: Computer Graphics and Applications |
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Computer Animation, 1994 |
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Computer Animation, 1998 |
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Proceedings of the Fifth Conference on Computer Generated Forces and Behavioral Representation |
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Proceedings of IEEE Nonrigid and Articulated Motion Workshop, 1997 |
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| CN015 |
Proceedings of Computer Animation 2000 (Unofficial) |
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| CN016 |
Proceedings of the Third Conference on Computer Generated Forces and Behavioral Representation |
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| CN017 |
Proceedings of Computer Animation 2000 (Unofficial) |
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Proceedings of Computer Animation 1999 |
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Proceedings of Computer Animation 2001 |
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Computer Graphics Proceedings, SIGGRAPH 1997 |
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Autonomous Agents 1997 |
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Autonomous Agents 1999 |
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Proceedings of Computer Animation 1994 |
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Computer Graphics International 1996 |
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Computer Graphics International 1998 |
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User Interace Software and Technology 1993 |
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Pacific Graphics 1997 |
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Pacific Graphics 1999 |
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Computer Generated Forces and Behavioral Representation 1993 |
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Computer Graphics 1982 |
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Graphics Interface 1982 |
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Graphics Interace 1986 |
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Computer Graphics 1994 |
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Graphics Interface 1996 |
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Graphics Interace 1997 |
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Graphics Interface 1998 |
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Graphics Interace 1999 |
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ACM Multimedia 1993 |
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Computer Animation 1998 |
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Computational Geometry |
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| CN041 |
Autonomous Agents 2000 |
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| CN042 |
Autonomous Agents 2000 Software Demonstration Sessions |
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| CN043 |
Autonomous Agents 2000 Workshop on Communicative Agents in IntelligentVirtual Environments |
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| CN044 |
Autonomous Agents 2000 Workshop on Achieving Human-like Behavior inInteractive Animated Agents |
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| CN045 |
NCGA's Computer Graphics 1987 Tutorials Volume I |
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| CN046 |
NCGA's Computer Graphics 1987 Tutorials Volume II |
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| CN047 |
NCGA's Computer Graphics 1987 Tutorials Volume III |
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| CN048 |
NCGA's Computer Graphics 1993 |
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| CN049 |
Eurographics 1981 Programme and Exhibition Catalogue |
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| CN050 |
Eurographics 1981 Tutorials |
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Eurographics 1981 Proceedings |
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| CN052 |
Transom Jack Users Conference 1998 |
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| CN053 |
Transom Jack Users Conference 1999 |
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AAAI 1997 Tutorial on Physics-based Modeling for Vision and VirtualHuman Animation |
Metaxas and Badler |
| CN055 |
Robotics and Expert Systems 1985 |
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ACM 1978 Volume I |
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ACM 1978 Volume II |
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Picture Data Description and Management 1977 |
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Pattern Recognition 1982 |
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Computer Software and Applications 1979 |
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National Forum: Military Telemedicine On-Line Today Research, Practice,and Opportunities 1995 |
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Individual Combatant Modeling and Simulation Symposium 1994 |
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Northeast Bioengineering Conference 1987 |
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Trends and Applications 1983 |
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Advanced Techniques in Animation, Rendering, and Visualization 1993 |
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International Symposium Digest of Technical Papers 1977 |
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Advanced Robotics 1991 Volume I |
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Advanced Robotics 1991 Volume II |
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Computer Graphics, Pattern Recognition, and Data Structures 1975 |
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Picture Data Description and Management 1980 |
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Three Decades of Life Science in Space 1987 |
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Medicine Meets Virtual Reality II 1994 |
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Human-Centered Computing Online Communities and Virtual Environments1999 |
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Language and Vision Workshop 1991 |
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Modeling, Simulation, and Control Technologies for Manufacturing 1995 |
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Graphics Technology in Space Applications 1989 |
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| CN077 |
Concurrent Engineering of Mechanical Systems 1989 |
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Image 1994 |
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Image 1994 Image Generator Survey Addendum and Resource Guide |
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| CN080 |
Graphics Technology in Space Applications 1989 |
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| COS001 |
Sentics: The Touch of the Emotions |
Manfred Clynes |
| COS002 |
Conceptual Coordination: How the Mind Orders Experience in Time |
William J. Clancey |
| COS003 |
Studies in Perception and Action III |
Benoit G. Bardy, Reinoud J. Bootsma, and Yves Guiard |
| COS004 |
Representation and Processing of Spatial Expressions |
Patrick Olivierand Klaus-Peter Gapp |
| COS005 |
The Atomic Components of Thought |
John R. Anderson and ChristianLebiere |
| COS006 |
Cognitive Psychology |
Robert L. Solso |
| COS007 |
Sensation and Perception |
E. Bruce Goldstein |
| COS008 |
Reasoning About Actions & Plans |
Michael P. Georgeff and AmyL. Lansky |
| COS009 |
Embodied Conversational Agents |
Edited by Justine Cassell, et al. |
| COS010 |
The Sciences of the Artificial Second Edition |
Herbert A. Simon |
| COS011 |
Computers as Theatre |
Brenda Laurel |
| COS012 |
Creating Personalities for Synthetic Actors: Towards AutonomousPersonality Agents |
Edited by Robert Trappl and Paolo Petta |
| COS013 |
Negotiating Rationality |
Max Bazerman and Margaret Neale |
| CSC001 |
Computer Architecture: A Quantitative Approach |
John L. Hennessy and David A. Patterson |
| CSC002 |
Compilers: Principles, Techniques, and Tools |
Alfred V. Aho, Ravi Sethi, and Jeffrey D. Ullman |
| CSC003 |
IRIX Network Programming Guide |
- |
| CSC004 |
PC Architecture from Assembly Language to C |
David Hergert and Nancy Thibeault |
| CSC005 |
Sparc Architecture, Assemply Language Programming, & C |
Richard P. Paul |
| CSC006 |
Celluar Automata and Complexity |
Stephen Wolfram |
| CSC007 |
Computing Unbound |
David A. Patterson, Denise S. Kiser, and D. Neel Smith |
| CSC008 |
Digital Computer fundamentals |
Thomas C. Bartee |
| CSC009 |
Network Programming Interfaces |
UNIX SVR 4.2 |
| CSC010 |
An Introduction to Formal Language and Automata |
Peter Linz |
| CSC011 |
Data Structures and Software Development in an Object-Oriented Domain |
Jean-Paul Tremblay and Grant A. Cheston |
| MTH001 |
Wavelets for Computer Graphics |
Eric J. Stollnitz, Tony D. Derose, and David H. Salesin |
| MTH002 |
Wavelets in a Box |
Charles K. Chui, Andrew K. Chan, and C. Steve Liu |
| MTH003 |
Applied Abstract Algebra |
Rudolf Lidl and Gunter Pilz |
| MTH004 |
Probability and Random Processes |
G. R. Grimmett and D. R. Stirzaker |
| MTH005 |
Fractals Everywhere |
Michael F. Barnsley |
| MTH006 |
Curves and Surfaces for CAGD: A Practical Guide |
Gerald Farin |
| MTH007 |
Interactive Curves and Surfaces |
Rockwood and Farin |
| MTH008 |
Curves and Surfaces |
Gerald Farin |
| MTH009 |
Geometry Toolbox |
Farin and Hansford |
| MTH010 |
NURB |
Gerald Farin |
| MTH011 |
An Introduction to Splines for Use in Computer Graphics & Geometric Modeling |
Richard H. Bartels, John C. Beatty, and Brian A. Barsky |
| MTH012 |
Introduction to Implicit Surfaces |
Jules Bloomenthal |
| MTH013 |
Curves and Surfaces in Geometric Modeling: Theory and Algorithms |
Jean Gallier |
| MTH014 |
An Introduction to optimization |
Edwin K.P. Chong and StanislawH. Zak |
| MTH015 |
Applied Mathematical Programming |
Bradley, Hax and Magnanti |
| MTH016 |
Challenging Mathematical Problems with Elementary Solutions - Vol 2 |
A.M. Yaglam and I.M.Yaglam |
| MTH017 |
Elementary Concepts of Topology |
Paul Alexandroff |
| MTH018 |
The Nuts and Bolts of Proofs |
Antonella Cupillari |
| MTH019 |
The Essentials of Linear Algebra |
- |
| MTH020 |
Famous Problems of Geometry and How to Solve Them |
Benjamin Bold |
| MTH021 |
An Introduction to Computational Geometry for Curves and Surfaces |
Alan Davies and Philip Samuels |
| MTH022 |
An Introduction to Linear Algebra with Applications |
Steven Roman |
| MTH023 |
Geometric Methods and Applications For Computer Science andEngineering |
Jean Gallier |
| MTH024 |
The Control Handbook |
William S. Levine |
| MTH025 |
Computer Mathematics |
D.J. Cooke and H.E. Bez |
| MTH026 |
An Introduction to Mathematical Statistics and Its Applications |
Larsen and Marx |
| MTH027 |
Probability and Statistics for Engineering and the Sciences |
JayL. Devore |
| MTH028 |
Student Solutions Manual for Probability and Statistics forEngineering and the Sciences |
Jay L. Devore |
| PLC001 |
C++ Primer |
Stanley B. Lippman and Josee Lajoie |
| PLC002 |
The C++ Programming Language |
Bjarne Stroustrup |
| PLC003 |
The C++ Standard Library: A Tutorial and Reference |
Nicolai M. Josuttis |
| PLC004 |
Data Structures and Program Design in C++ |
Robert L. Kruse and Alexander J. Ryba |
| PLC005 |
Scientific and Engineering C++: An Introduction with Advanced Techniques and Examples |
John J. Barton and Lee R. Nackman |
| PLC006 |
Standard C++ IOStreams and Locales: Advanced Programmer's Guide and Reference |
Angelika Langer and Klaus Kreft |
| PLC007 |
Computational Geometry in C |
Joseph O'Rourke |
| PLC008 |
Numerical Recipes: The Art of Scientific Computing |
William H. Press, Brian P. Flannery, Saul A. Teukolsky, and William T. Vetterling |
| PLC009 |
Numerical Recipes in C: The Art of Scientific Computing |
William H. Press, Saul A. Teukolsky, William T. Vetterling, and Brian P. Flannery |
| PLC010 |
Design Patterns - Elements of Reusable Object-Oriented Software |
Erich Gamma, Richard Helm, Ralph Johnson and John Vlissides |
| PLC011 |
C for Scientists and Engineers |
Richard Johnson Baugh and MartinKalin |
| PLC012 |
STL Tutorial and Reference Guide, Second Edition: C++ Programmingwith the Standard Template Library |
David Musser, Fillmer Derge, andAtul Saini |
| PLC013 |
Numerical Recipes in C++: The Art of Scientific Computing 2nd Edition |
William Press, Saul Teukolsky, William Vetterling, and Brian Flannery |
| PLC014 |
SPARC Architecture Assembly Language Programming and C |
R.P. Paul |
| PLO001 |
Nonlinear Programming: Theory and Algorithms |
Mokhtar S. Bazaraa and C. M. Shetty |
| PLO002 |
Programming Perl |
Larry Wall, Tom Christiansen, and Rondal L. Schwarts |
| PLO003 |
Programming Python |
Mark Lutz |
| PLO004 |
Practical Programming in Tcl and Tk |
Brent B. Welch |
| PLO005 |
CGI Programming 101: Perl for the World Wide Web |
Jacqueline D. Hamilton |
| PLO006 |
LaTeX Line by Line: Tips and Techniques for Document Processing |
Antoni Diller |
| PLO007 |
LaTex Notes: Practical Tips for Preparing Technical Documents |
J. Kenneth Shultis |
| PLO008 |
VRML 2.0 Source Book |
Andrea L. Ames, David R. Nadeau, and John L. Moreland |
| PLO009 |
Programming in Prolog |
W. F. Clocksin and C. S. Mellish |
| PLO010 |
Programming Languages: Design and Implementation |
Terrence W. Pratt |
| PLO011 |
Concepts of Programming Languages |
Mark Elson |
| PLO012 |
Programming in ADA |
J. G. Barnes |
| PLO013 |
Introduction to Pascal |
Neill Graham |
| PLO014 |
Turbo Pascal |
- |
| PLO015 |
CGI Programming on the World Wide Web (examples in Perl) |
Shishir Gundavaram |
| PLO016 |
The Display PostScript System |
- |
| PLO017 |
ML for the Working Programmer |
L.C. Paulson |
| PLO018 |
Elements of ML Programming |
Jeffrey D. Ullman |
| ROV001 |
Fundamentals of Robotics |
Robot J. Schilling |
| ROV002 |
Robotics Science |
Michael Brady |
| ROV003 |
Physics-Based Vision: Principles and Practice, Radiometry |
Lawrence B. Wolff, Steven A. Shafer, and Glenn E. Healey |
| ROV004 |
Physics-Based Vision: Principles and Practice, Shape Recovery |
Lawrence B. Wolff, Steven A. Shafer, and Glenn E. Healey |
| ROV005 |
Physics-Based Vision: Principles and Practice, Color |
Glenn E. Healey, Steven A. Shafer, and Lawrence B. Wolff |
| ROV006 |
Two and Three Dimmensional Patterns on the FACE |
Peter L. Hallinan |
| ROV007 |
Applied Robotic Analysis |
Robert E. Parkin |
| ROV008 |
Mechanics and Control of Robots |
Krishna C. Gupta |
| ROV009 |
Introduction to Robotics - Mechanics and Control, Second Edition |
John J. Craig |
| ROV010 |
Legged Robots that Balance |
Marc H. Raibert |
| ROV011 |
Statics and Kinematics with Applications to Robotics |
JosephDuffy |
| SCN001 |
ACM SIGGRAPH 87 Course Notes, Computer Animation Using Video Techniques |
- |
| SCN002 |
ACM SIGGRAPH 87 Course Notes, Advanced Computer Animation |
- |
| SCN003 |
ACM SIGGRAPH 88 Course Notes, Developments in Physically-Based Modeling |
- |
| SCN004 |
ACM SIGGRAPH 88 Course Notes, Synthetic Actors: The Impact of Artificial Intelligence and Robotics on Animation |
- |
| SCN005 |
ACM SIGGRAPH 88 Course Notes, User Interface Considerations of Windowing Systems |
- |
| SCN006 |
ACM SIGGRAPH 89 Course Notes, Topics in Physically-Based Modeling |
- |
| SCN007 |
ACM SIGGRAPH 98 Course Notes, Real-Time Graphics for Visual Simulation: Advanced Techniques from the Top Down |
- |
| SCN008 |
ACM SIGGRAPH 98 Course Notes, Introduction to Programming in Java 3D |
- |
| SCN009 |
ACM SIGGRAPH 98 Course Notes, Introduction to Audio Compression and Representation |
- |
| SCN010 |
ACM SIGGRAPH 98 Course Notes, Color Image Coding, Color Management: Theory and Implementation |
- |
| SCN011 |
ACM SIGGRAPH 98 Course Notes, Advances in Volume Visualization |
- |
| SCN012 |
ACM SIGGRAPH 98 Course Notes, Authoring Compelling and Efficient VRML97 Worlds |
- |
| SCN013 |
ACM SIGGRAPH 98 Course Notes, Procedual Implicit Techniques for Modeling and Texturing |
- |
| SCN014 |
ACM SIGGRAPH 98 Course Notes, Introduction to Computer Graphics |
- |
| SCN015 |
ACM SIGGRAPH 98 Course Notes, A Basic Guide to Global Illumination |
- |
| SCN016 |
ACM SIGGRAPH 98 Course Notes, Advanced Geometric Techniques for Ray Casting Volumes |
- |
| SCN017 |
ACM SIGGRAPH 98 Course Notes, Exploring Gigabyte Data Sets in Real Time: Algorithms, Data management and Time-Critical Design |
- |
| SCN018 |
ACM SIGGRAPH 98 Course Notes, Physical Interaction: The Nuts and Bolts of Using Touch Interfaces with Computer Graphics Applications |
- |
| SCN019 |
ACM SIGGRAPH 98 Course Notes, Physics Based Modeling |
- |
| SCN020 |
ACM SIGGRAPH 87 Course Notes, Fundamentals and Overview of ComputerGraphics |
- |
| SCN021 |
ACM SIGGRAPH 88 Course Notes, Fundamentals and Overview of ComputerGraphics |
- |
| SCN022 |
ACM SIGGRAPH 88 Course Notes, Synthetic Actors: The Impact ofArtificial Intelligence and Robotics on Animation |
- |
| SCN023 |
ACM SIGGRAPH 89 Course Notes, Fundamentals and Overview of ComputerGraphics |
- |
| SCN024 |
ACM SIGGRAPH 90 Course Notes, Fundamentals and Overview of ComputerGraphics |
- |
| SCN025 |
ACM SIGGRAPH 90 Course Notes, Human Figure Animation: Approaches andApplications |
- |
| SCN026 |
ACM SIGGRAPH 91 Course Notes, Fundamentals and Overview of ComputerGraphics |
- |
| SCN027 |
ACM SIGGRAPH 91 Computers in Art and Design |
- |
| SCN028 |
ACM SIGGRAPH 91 Electronic Theatre |
- |
| SCN029 |
ACM SIGGRAPH 91 Course Notes, Advanced Techniques in Human Modeling, Animationand Rendering |
- |
| SCN030 |
ACM SIGGRAPH 92 Course Notes, Advanced Techniques in Human Modeling, Animationand Rendering |
- |
| SLG001 |
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Release 1 |
Jackie Neider, Tom Davis, and Mason Woo |
| SLG002 |
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Release 1.1 |
Mason Woo, Jackie Neider, and Tom Davis |
| SLG003 |
OpenGL: Programming for Windows 95 and Windows NT |
Ron Fosner |
| SLG004 |
OpenGL Reference Manual: The Official Reference Document for OpenGL Release 1 |
- |
| SLG005 |
OpenGL Programming Guide (Third Edition) |
Mason Woo et. al. |
| SLG006 |
OpenGL Reference Manual (Third Edition) |
Dave Shreiner (Editor). |
| SLG007 |
OpenGL Programming Guide for the X Windows System |
Mark Kilgard |
| SLG008 |
OpenGL Programming Guide for the X Windows System |
Mark Kilgard |
| SLG009 |
OpenGL Programming Guide, 3rd Ed. |
OpenGL ARB |
| SLG010 |
OpenGL Programming Guide, 3rd Ed. |
OpenGL ARB |
| SLG011 |
OpenGL Reference Manual, 3rd Ed. |
OpenGL ARB |
| SLG012 |
OpenGL Reference Manual, 3rd Ed. |
OpenGL ARB |
| SLX001 |
The Definitive Guides to the X Window System Volume One, Xlib Programming Manual for Version 11 |
Adrian Nye |
| SLX002 |
The Definitive Guides to the X Window System Volume Two, Xlib Reference Manual for Version 11 |
- |
| SLX003 |
The Definitive Guides to the X Window System Volume Three, X Window System User's Guide for Version 11 |
Tim O'Reilly, Valerie Quercia, and Linda Lamb |
| SLX004 |
The Definitive Guides to the X Window System Volume Four, X Toolkit Intrinsics Programming Manual, OSF / Motif Edition |
Adrian Nye and Tim O'Reilly |
| SLX005 |
The Definitive Guides to the X Window System Volume Four, X Toolkit Intrinsics Programming Manual, OSF / Motif Edition |
Adrian Nye and Tim O'Reilly |
| SLX006 |
The Definitive Guides to the X Window System Volume Five, X Toolkit Intrinsics Reference Manual |
- |
| SLX007 |
The Definitive Guides to the X Window System Volume Six, Motif Programming Manual, For OSF / Motif Version 1.1 |
Dan Heller |
| SLX008 |
The Definitive Guides to the X Window System Volume Six, Motif Programming Manual, For OSF / Motif Version 1.1 |
Dan Heller |
| SLX009 |
The Definitive Guides to the X Window System, Desktop Quick Reference: The X Window System in a Nutshell for Version 11 Release 4 & Release 5 |
- |
| SLX010 |
The Definitive Guides to the X Window System Volume One, XlibProgramming Manual for Version 11 |
Adrian Nye |
| SLX011 |
The Definitive Guides to the X Window System Volume Zero, X ProtocalReference Manual for Version 11 |
Adrian Nye |
| SLX012 |
The Definitive Guides to the X Window System Volume One, XlibProgramming Manual for Version 11 |
Adrian Nye |
| SLX013 |
The Definitive Guides to the X Window System Volume Two, XlibReference Manual for Version 11 |
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| SLX014 |
The Definitive Guides to the X Window System Volume Three, X Window System User's Guide for Version 11 R3 and R4 |
Valerie Quercia and Tim O'Reilly |
| SLX015 |
The Definitive Guides to the X Window System Volume Four, X Toolkit Intrinsics Programming Manual, OSF / Motif Edition |
Adrian Nye and Tim O'Reilly |
| SLX016 |
The Definitive Guides to the X Window System Volume Five, X Toolkit Intrinsics Reference Manual |
- |
| SPM001 |
Maple Language Reference Manual, Maple V: The Future of Mathematics |
Bruce W. Char, Keith O. Geddes, Gaston H. Gonnet, Benton L. Leong, Michael B. Monagan, and Stephen M. Watt |
| SPM002 |
Release 2 Notes, Maple V: The Future of Mathematics |
- |
| SPM003 |
Release 3 Notes, Maple V: The Future of Mathematics |
- |
| SPM004 |
Release 3 Getting Started, Maple V: The Future of Mathematics, DOS and Windows |
- |
| SPM005 |
Maple, First Leaves: A Tutorial Introduction to Maple |
Bruce W. Char, Keith O. Geddes, Gaston H. Gonnet, Michael B. Monagan, and Stephen M. Watt |
| SPM006 |
Maple V, Programming Guide |
M. B. Monagan, K. O. Geddes, G. Labahn, and S. Vorkoetter |
| SPM007 |
Maple V, Learning Guide |
K. M. Heal, M. L. Hansen, K. M. Rickard |
| SPM008 |
Maple V, Maple V Library Reference Guide |
Bruce W. Char, Keith O. Geddes, Gaston H. Gonnet, Nenton L. Leong Michael B. Monagan, and Stephen M. Watt |
| SPM009 |
Maple V, Programming Guide |
M. B. Monagan, K. O. Geddes, G. Labahn, and S. Vorkoetter |
| SPM010 |
Introduction to Maple |
Andre Heck |
| SPO001 |
Mastering Matlab |
Hanselman |
| SPO002 |
Inside 3D Studio Max 2 Volume I |
Steven Elliott and Phillip Miller |
| SPO003 |
Learning Director for Macintosh Version 4 |
- |
| SPO004 |
Advanced RenderMan: Creating CGI for Motion Pictures |
Anthony A. Apodaca and Larry Gritz |
| SPO005 |
JMP: Introductory Guide, Version 3.1 |
- |
| SPO006 |
JMP: User's Guide, Version 3.1 |
- |
| SPO007 |
CASEVision / WorkShop User's Guide Volume I |
- |
| SPO008 |
CASEVision / WorkShop User's Guide Volume II |
- |
| SPO009 |
CyberGlove User's Manual |
- |
| SPO010 |
3D Studio Max: Tutorials |
- |
| SPO011 |
3D Studio Max: Reference Volume I |
- |
| SPO012 |
3D Studio Max: Reference Volume II |
- |
| SPO013 |
Purify User's Guide |
- |
| SPO014 |
3D Studio Max 3: Media Animation |
John P. Chismar |
| SPO015 |
Version Management with CVS |
Per Cederqvist |
| SPO016 |
3D Studio Max 4: User Reference Volume I |
- |
| SPO017 |
3D Studio Max 4: User Reference Volume II |
- |
| SPO018 |
3D Studio Max 4: User Reference Volume III |
- |
| SPO019 |
3D Studio Max 4: Tutorials |
- |
| SPO020 |
Macromedia Fireworks 4: Using Fireworks |
- |
| SPO021 |
Macromedia Director 8 Shockwave Studio: Using Director ShockwaveStudio |
- |
| SPO022 |
Macromedia Director 8 Shockwave Studio: Lingo Dictionary |
- |
| SPO023 |
Macromedia Director 8.5 Shockwave Studio: What's New in DirectorShockwave Studio |
- |
| SPO024 |
Mathematica: A System for Doing Mathematics by Computer: User's Guide |
Wolfram Research |
| SPY001 |
Maya 3: Installing Maya 3 on Windows NT and Windows 2000 Professional |
- |
| SPY002 |
Maya 3: Installing Maya 3 on Windows NT and Windows 2000 Professional |
- |
| SPY003 |
Maya 3: Installing Maya 3 on IRIX |
- |
| SPY004 |
Maya 3: Installing Maya 3 on IRIX |
- |
| SPY005 |
Maya 3: What's New in Maya 3.0 |
- |
| SPY006 |
Maya 3: What's New in Maya 3.0 |
- |
| SPY007 |
Maya 3: What's New in Maya 3.0 |
- |
| SPY008 |
Maya 3: Release Notes |
- |
| SPY009 |
Maya 3: Release Notes |
- |
| SPY010 |
Maya 3: Release Notes |
- |
| SPY011 |
Maya 3: Maya Unlimited Global Index |
- |
| SPY012 |
Maya 3: Maya Unlimited Global Index |
- |
| SPY013 |
Maya 3: Maya Unlimited Global Index |
- |
| SPY014 |
Maya 3: Using Maya Essentials |
- |
| SPY015 |
Maya 3: Using Maya Essentials |
- |
| SPY016 |
Maya 3: Using Maya Essentials |
- |
| SPY017 |
Maya 3: Using Maya NURBS Modeling |
- |
| SPY018 |
Maya 3: Using Maya NURBS Modeling |
- |
| SPY019 |
Maya 3: Using Maya NURBS Modeling |
- |
| SPY020 |
Learning Maya |
- |
| SPY021 |
Learning Maya |
- |
| SPY022 |
Learning Maya |
- |
| SPY023 |
Maya Solutions Guide |
- |
| SPY024 |
Maya Solutions Guide |
- |
| SPY025 |
Maya Solutions Guide |
- |
| SPY026 |
Maya 3: Using Maya Dynamics |
- |
| SPY027 |
Maya 3: Using Maya Dynamics |
- |
| SPY028 |
Maya 3: Using Maya Dynamics |
- |
| SPY029 |
Maya 3: Using Maya Rendering |
- |
| SPY030 |
Maya 3: Using Maya Rendering |
- |
| SPY031 |
Maya 3: Using Maya Rendering |
- |
| SPY032 |
Maya 3: Using Maya Paint Effects |
- |
| SPY033 |
Maya 3: Using Maya Paint Effects |
- |
| SPY034 |
Maya 3: Using Maya Paint Effects |
- |
| SPY035 |
Maya 3: Using Maya Cloth |
- |
| SPY036 |
Maya 3: Using Maya Cloth |
- |
| SPY037 |
Maya 3: Using Maya Cloth |
- |
| SPY038 |
Maya 3: Using Maya Fur |
- |
| SPY039 |
Maya 3: Using Maya Fur |
- |
| SPY040 |
Maya 3: Using Maya Fur |
- |
| SPY041 |
Maya 3: Using Maya Live |
- |
| SPY042 |
Maya 3: Using Maya Live |
- |
| SPY043 |
Maya 3: Using Maya Live |
- |
| SPY044 |
Maya 3: Using Maya Polygonal Modeling |
- |
| SPY045 |
Maya 3: Using Maya Polygonal Modeling |
- |
| SPY046 |
Maya 3: Using Maya Polygonal Modeling |
- |
| SPY047 |
Maya 3: Using Maya Animation |
- |
| SPY048 |
Maya 3: Using Maya Animation |
- |
| SPY049 |
Maya 3: Using Maya Animation |
- |
| SPY050 |
Maya 3: Using Maya Character Setup |
- |
| SPY051 |
Maya 3: Using Maya Character Setup |
- |
| SPY052 |
Maya 3: Using Maya Character Setup |
- |
| SPY053 |
Maya 3: Using Maya Subdivision Surface Modeling |
- |
| SPY054 |
Maya 3: Using Maya Subdivision Surface Modeling |
- |
| SPY055 |
Maya 3: Using Maya Subdivision Surface Modeling |
- |
| SPY056 |
Maya Developer's Toolkit - Version 3.0 |
- |
| SPY057 |
Maya Developer's Toolkit - Version 3.0 |
- |
| SPY058 |
Using Maya: MEL |
- |
| TR001 |
Simulating Personnel and Tasks in a 3-D Environment |
Norman I. Badler, Jonathan D. Korein, Paul Fishwick, Kamran Manoochehri, Barry Hunter, Graham Walters, Cary Phillips, Phillip Lee, Diana Dadamo, Jane Rovins |
| TR002 |
Zero-Gravity Movement Studies |
Norman I. Badler, Paul Fishwick, Nina Taft, and Mukul Agrawala |
| TR003 |
Animation from Instructions |
Norman I. Badler, Bonnie L. Webber, Jeffrey Esakov, Jugal Kalita |
| TR004 |
Software User's Manual for the Design Evaluation for Personnel Training, and Human Factors (DEPTH) Simulation Version 3.0 |
- |
| TR005 |
Human Figures: Anthropometry For Computer Graphics |
Marc R. Grosso, Richard D. Quach, Ernest Otani, Jianmin Zhao, Susanna Wei, Pei-Hwa Ho, Jiahe Lu, and Norman I. Badler |
| TR006 |
Jack/TTES: A System for Production and Real-Time Playback of HumanFigure Motion in a DIS Environment |
John P. Granieri |
| TR007 |
A Kinematic Model of the Human Spine and Torso |
Gary Monheit andNorman I. Badler |
| TR008 |
Kinematic Control of Human Postures for Task Simulation |
\ Xinmin Zhao |
| TR009 |
The Validation of a Human Force Model To Predict Dynamic ForcesResulting From Mult-Joint Motions |
A.K. Pandya et al |
| TR010 |
Correlation and Prediction of Dynamic Human Isolated Joint StrengthFrom Lean Body Mass |
A.K. Pandya et al |