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The work presented here is an extension of previous PAR work , which uses natural language input to dynamically alter the behaviors of agents during real-time simulations. In that architecture we were able to give both immediate instructions and conditional instructions to the agents. However, we were not able to give negative directives or constraints, such as ``Do not stand in front of the car door'' or ``Do not walk on the grass.'' In order to successfully carry out these type of instructions, we need a planner which can dynamically alter an agent's behavior based on constraints imposed by new instructions. |
Center for Human Modeling and Simulation
Department of Computer and Information
Science
University of Pennsylvania
Last modified January 30, 2001.