LMCO: Virtual Human Testbed
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Highly
controllable virtual humans are essential for simulations that
involve interactionswith highly detailed virtual environments.
These virtual environments could represent a power plant, an
airport, a ship, or a factory. In most cases these virtual environments
are created from CAD systems and represent conceptual or detailed
designs. It is desired that these simulations include real world
operations and activities for the virtual humans. This will
ensure the design is safer, more useful, maintainable, and more
comfortable for the targeted user population.
Creating realistic animations of digital human figures remains
a great challenge in computer graphics. Modeling human shape,
motion, and appearance is very difficult. The main problem is
we are accustomed to seeing other humans and are quick to detect
flaws. There are many available techniques. In most cases each
technique makes some trade-offs in order to concentrate on some
specific part of animating a digital human. The goal of this
research is to build a foundation that can be used for basic
engineering studies. This means an initial requirement will
be to geometrically represent the human figure accurately for
the different population sizes. As the research progresses,
the goal will be to add highly realistic motion and appearance
to the anthropometrically correct human figures. After motion
and appearance are acceptable the next challenge will be to
add high level behaviors to one human figure, or to a group
of human figures working collaboratively.
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