Crowd simulation
Simulating the motion of realistic, large, dense crowds of autonomous agents is still a challenge for the computer graphics community. Typical approaches either resemble particle simulations (where agents lack orientation controls) or are conservative in the range of human motion possible (agents lack psychological state and aren't allowed to ‘push' each other). Our HiDAC system (for High-Density Autonomous Crowds) focuses on the problem of simulating the local motion and global wayfinding behaviors of crowds moving in a natural manner within dynamically changing virtual environments. By applying a combination of psychological and geometrical rules with a social and physical forces model, HiDAC exhibits a wide variety of emergent behaviors from agent line formation to pushing behavior and its consequences; relative to the current situation, personalities of the individuals and perceived social density.
Publications:
- F. Durupinar, J. Allbeck, N. Pelechano and N. Badler. "Creating crowd variation with the OCEAN personality model." To appear, Proceedings AAMAS Conference, 2008.
- N. Pelechano, C. Stocker, J. Allbeck and N. Badler. "Being a part of the crowd: Toward validating VR crowds using presence." To appear, Proceedings AAMAS Conference, 2008.
- N. Pelechano, C. Stocker, J. Allbeck and N.I. Badler. Feeling Crowded? Exploring Presence in Virtual Crowds. Proceedings of PRESENCE 2007. The 10th annual International Workshop on Presence. October 25-27, Barcelona, Spain. pp 373-376.
- B. Sunshine-Hill, J.M. Allbeck, N. Pelechano and N.I. Badler. Generating Plausible Individual Agent Movement from Spatio-Temporal Occupancy Data. Workshop of Massive Datasets, (Nagoya, Japan, 2007).
- N. Pelechano, J. Allbeck and N. Badler. Controlling Individual Agents in High-Density Crowd Simulation.
ACM SIGGRAPH / Eurographics Symposium on Computer Animation (SCA) 2007 August 3-4, San Diego. - N. Pelechano, A. Malkawi. Evacuation Simulation Models: Challenges in Modeling High Rise Building Evacuation With Cellular Automata Approaches. Automation in Construction Journal. Elsevier. 2007
- N. Pelechano, A. Malkawi. Comparison of Crowd Simulation for Building Evacuation and an Alternative Approach.
The 10th International Building Performance Simulation Association Conference and Exhibition. Beijing. Sept 3-6. 2007 - N. Pelechano, N. Badler. Modeling Crowd and Trained Leader Behavior during Building Evacuation.
IEEE Computer Graphics and Applications. vol. 26, no. 6, pp. 80-86, Nov/Dec, 2006. - McDonald, D., Lazarus, R., Leung, A., Hussain, T., Bharathy, G., Eidelson, R.J. Pelechano, N., Sandhaus, E. Silverman, B.G. Interoperable human behavior models for simulations.
Proceedings of the 2006 Behavior Representation in Modeling and Simulation (BRIMS) Conference (May 15-18, Baltimore, MD) 2006. - N. Pelechano, K. O'Brien, B. Silverman and N. Badler. “Crowd simulation incorporating agent psychological models, roles and communication.” Proc. First Int. Workshop on V-Crowds, Geneva , Switzerland , 2005.
Media:
Evacution Drill Demo for SCA 2007 (35MB) (divX)
100 People for SCA 2007 (35MB) (divX)
3D Crowd with Waiting Behavior (10.MB) (divX)
3D Crowd with Waiting and Pushing Behavior (4.5MB) (divX)
2D View of Interactions Between Forces and Rules (34MB) (divX)

