Find out about the current research being conducted at the Center.

HMS publications

published in 2008

L. Zhao and A. Safonova. "Achieving Good Connectivity in Motion Graphs". Proceedings of the 2008 ACM/Eurographics Symposium on Computer Animation, 2008.

M. Kuruc, C. Czyzewicz, V. Nair, and N. Badler "Direct Shader Sampling in Painterly Rendering for Animation" 6th Symposium on Non-Photorealistic Animation and Rendering Annecy, France June 9-11, 2008

A. Bloomfield and N. Badler. "Virtual training via vibrotactile arrays." Presence, Vol. 17, No. 2, April 2008, pp 103-120.

F. Durupinar, J. Allbeck, N. Pelechano and N. Badler. "Creating crowd variation with the OCEAN personality model." Proceedings of Autonomous Agents and Multiagent Systems, 2008, pp 1217-1220.

N. Pelechano, C. Stocker, J. Allbeck and N. Badler. "Being a part of the crowd: Toward validating VR crowds using presence." Proceedings of Autonomous Agents and Multiagent Systems, 2008, pp 136-142.

N. Badler and J. Allbeck. "Future Needs and Developments in Support of Computer-based Human Models." To appear, Handbook of Digital Human Modeling, V. Duffy (Ed)., Taylor and Francis, 2008.

M. Huenerfauth, L. Zhao, E. Gu and J. Allbeck. (in press, 2008). "Evaluation of American Sign Language Generation by Native ASL Signers." ACM Transactions on Accessible Computing.

published in 2007

B. Sunshine-Hill, J.M. Allbeck, N. Pelechano and N.I. Badler. "Generating Plausible Individual Agent Movement from Spatio-Temporal Occupancy Data." Workshop of Massive Datasets, Nagoya, Japan, 2007.

D. Bouchard and N. Badler. "Semantic Segmentation of Motion Capture Using Laban Movement Analysis." Proceedings of Intelligent Virtual Agents 2007, pages 37-44.

M. Huenerfauth, L. Zhao, E. Gu and J. Allbeck. "Design and Evaluation of an American Sign Language Generator." 45th Annual Meeting of the Association for Computational Linguistics. Workshop on Embodied Language Processing. Prague, Czech Republic, June 2007.

N. Pelechano, J. Allbeck and N. Badler. "Controlling Individual Agents in High-Density Crowd Simulation." ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA) San Diego, CA, August 3-4, 2007. Pages 99-108.

M. Huenerfauth, L. Zhao, E. Gu and J. Allbeck. "Evaluating American Sign Language Generation Through the Participation of Native ASL Signers." Ninth International ACM SIGACCESS Conference on Computers and Accessibility, Tempe, AZ., October 15-17, 2007. A part of the ASSETS conference series.

A. Bloomfield and N. Badler. "Collision Awareness using Vibrotactile Arrays." Proceedings of the IEEE Virtual Reality Conference, March 10-14, 2007, pages 163-170.

published in 2006

N. Pelechano and N. Badler. "Modeling Crowd and Trained Leader Behavior during Building Evacuation." IEEE Computer Graphics and Applications, Volume 26, Issue 6, November-December 2006, pages 80-86.

J. Allbeck and N. Badler. "Automated Analysis of Human Factors Requirements." Proceedings of the 2006 Digital Human Modeling for Design and Engineering Conference, July 2006, Document 2001-01-2366, 7 pages.

E. Gu and N. Badler. "Visual Attention and Eye Gaze During Multiparty Conversations with Distractions." Lecture Notes in Computer Science, Volume 4133, IVA, 2006, pages 193-204.

Y. Zhang and N. Badler. "Synthesis of 3D faces using region-based morphing under intuitive control." Proceedings of Computer Animation and Social Agents (CASA), Computer Animation and Virtual Worlds (CAVW) Journal, 2006.

N. Badler, J. Allbeck, A. Megahed, M. Whitmore. "RIVET: Rapid Interactive Visualization for Extensible Training." Habitation 2006, Orlando, FL, February 2006.

published in 2005

N. Pelechano, K. O'Brien, B. Silverman, and N. Badler. "Crowd Simulation Incorporating Agent Psychological Models, Roles and Communication." First International Workshop on Crowd Simulation (V-CROWDS '05), Lausanne, Switzerland, November 2005.

E. Gu, C. Stocker, N. I. Badler. "Do You See What Eyes See? Implementing Inattentional Blindness." Lecture Notes in Computer Science, Volume 3661, Intelligent Virtual Agents, 2005, pages 178-190.

E. Gu, J. Wang, and N. Badler. "Generating Sequence of Eye Fixations Using Decision-Theoretic Attention Model." Proceedings of the International Workshop on Attention and Performance in Computational Vision (WAPCV), in conjuction with CVPR, San Diego, June 2005.

L. Zhao, Y. Liu, and N. Badler. "Applying Empirical Data on Upper Torso Movement to Real-time Collision-free Reach Tasks." Proceedings of SAE International Digital Human Modeling for Design and Engineering, 2005.

N. Badler, J. Allbeck, S. Lee, R.Rabbitz, T. Broderick, and K. Mulkern. "New Behavioral Paradigms for Virtual Human Models." Proceedings of SAE International Digital Human Modeling for Design and Engineering, 2005.

L. Zhao and N. Badler. "Acquiring and Validating Motion Qualities from Live Limb Gestures." Graphical Models, 67(1), 2005, pages 1-16.

published in 2004

J. Allbeck and N. Badler. "Creating Embodied Agents with Cultural Context." in Agent Culture: Designing Virtual Characters for a Multi-Cultural World, R. Trappl and S. Payr (Eds.), New York, Lawrence Erlbaum Associates, 2004.

published in 2003

Y. Liu and N. I. Badler, "Real-Time Reach Planning for Animated Characters Using Hardware Acceleration." Proceedings of the 16th International Conference on Computer Animation and Social Agents, May 2003, pages 86-93.

K. Ashida and N. Badler, ""Feature Preserving Manifold Mesh from an Octree." Poster session at the 8th ACM Symposium on Solid Modeling and Applications (SM'03), June 2003. Published in the Proceedings, pages 292-297.

A. Bloomfield, Y. Deng, J. Wampler, P. Rondot, D. Harth, M. McManus, N. Badler. "A Taxonomy and Comparison of Haptic Actions for Disassembly Tasks." Proceedings of the 2003 IEEE Virtual Reality Conference (VR'03), March 2003, pages 225-231.

published in 2002

N. Badler, C. Erignac, and Y. Liu. "Virtual Humans for Validating Maintenance Procedures." Communications of the ACM , Vol. 45, Issue 7, pages 56-63, July 2002.

M. Byun and N. Badler. "FacEMOTE: Qualitative parametric modifiers for facial animations." Symposium on Computer Animation, San Antonio, TX, July 2002.

J. Gratch, J. Rickel, E. Andre, J. Cassell, E. Petajan and N. Badler. "Creating Interactive Virtual Humans: Some Assembly Required." IEEE Intelligent Systems, Volume 17, Issue 4, July-August 2002, pages 54-63.

N. Badler, J. Badler, and S. Lee. "Eyes Alive." Proceedings of the 29th Annual Conference on Computer Graphics and Interactive Techniques, pages 637-644.

J. Allbeck, K. Kipper, C. Adams, W. Schuler, E. Zoubanova, N. Badler, M. Palmer, and A. Joshi. "ACUMEN: Amplifying Control and Understanding of Multiple Entities." Proceedings of the International Conference on Autonomous Agents, pages 191-198.

N. Badler, J. Allbeck, L. Zhao, and M. Byun. "Representing and Parameterizing Agent Behaviors." Proceedings of Computer Animation 2002 (CA 2002), IEEE Computer Society, 2002, Geneva, Switzerland, pages 133-143.

H. Shin and N. Badler. "Modeling Deformable Human Arm for Constrained Reach Analysis." Proceedings of the Digital Human Modeling Conference, Munich, Germany, June 2002, pages 217-228.

J. Allbeck and N, Badler. "Embodied Autonomous Agents." Handbook of Virtual Environments, K. Stanney (Ed.), Lawrence Erlbaum Associates, 2002, pages 313-332.

B. Silverman, M. Johns, K. O'Brien, R. Weaver, and J. Cornwell. "Constructing Virtual Asymmetric Opponents from Data and Models in the Literature: Case of Crowd Rioting." 11th Conference on Computer Generated Forces and Behavioral Representation, SISO, May, 2002.

J. Cornwell, B. Silverman, K. O'Brien, and M. Johns. "Impact of Noise and Music on Crowd Behavior." 11th Conference on Computer Generated Forces and Behavioral Representation, SISO, May, 2002.

E. Aaron, H. Sun, F. Ivancic, and D. Metaxas. "A Hybrid Dynamical Systems Approach to Intelligent Low-Level Navigation." Proceedings of Computer Animation 2002, Geneva, Switzerland, June 2002, pages 154-163.

published in 2001

K. Ashida, S. Lee, J. Allbeck, H. Sun, N. Badler, and D. Metaxas. "Pedestrians: Creating Agent Behaviors Through Statistical Analysis of Observation Data." Computer Animation 2001: Proceedings of the 14th Conference on Computer Animation, pages 84-92.

L. Zhao, S. Lu, D. Metaxas, and N. Badler. "Structures and Styles: Motion Acquisition from Video." Third International Workshop on Intellgent Virtual Agents, Madrid, Spain, September 2001.

S. Chopra-Khullar and N. Badler. "Where to Look? Automating Attending Behaviors of Virtual Human Characters." Autonomous Agents and Multi-agent Systems, Volume 4, Issue 1-2, March 2001, pages 16-23.

J. Allbeck and N. Badler. "Consistent Communication With Control." Workshop on Non-Verbal and Verbal Communicative Acts to Achieve Contextual Embodied Agents, Autonomous Agents 2001, 6 pages.

N. Badler. "Virtual Beings." Communications of the ACM, Volume 44, Issue 3, March 2001, pages 33-35.

B. Silverman, R. Might, R. Dubois, H. Shin, M. Johns, and R. Weaver. "Toward a Human Behavior Models Anthology for Synthetic Agent Development. " 10th Conference on Computer Generated Forces and Behavioral Representation, SISO, May 2001, 9 pages.

R. Weaver, B. Silverman, H. Shin, and R. Dubois. "Modeling and Simulating Terrorist Decisionmaking: A Performance Moderator Function Approach to Generating Virtual Opponents." Proceedings of the 10th Conference On Computer Generated Forces and Behavioral Representation, May 2001.

M. Johns and B. Silverman. "How Emotion and Personality Effect the Utility of Alternative Decisions: A Terrorist Target Selection Case Study." Tenth Conference on Computer Generated Forces and Behavioral Representation, May 2001, 11 pages.

B. Silverman. "More Realistic Human Behavior Models for Agents in Virtual Worlds: Emotion, Stress, and Value Ontologies." University of Pennsylvania/ACASA Technical Report, 2001.

B. Silverman, M. Johns, R. Weaver, K. O'Brien and R. Silverman. "Human Behavior Models for Game-Theoretic Agents: Case of Crowd Tipping." Cognitive Science Quarterly, Volume 2, Issue 3/4, Fall/Winter 2002, 18 pages.

H. Sun and D. Metaxas. "Automating Gait Generation." Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2001, Los Angeles, CA, August 2001, pages 261-270.

F. Azar, D. Metaxas and M. Schnall. "A Deformable Finite Element Model of the Breast for Predicting Mechanical Deformations under External Perturbations." Journal of Academic Radiology, October 2001.

F. Azar, D. Metaxas and M. Schnall. "Methods for Modeling and Predicting Mechanical Deformations of the Breast under External Perturbations." 4th International Conference on Medical Image Computing & Computer Assisted Intervention (MICCAI'01), The Netherlands, 2001.

published in 2000

N. Badler and J. Allbeck. "Towards Behavioral Consistency in Animated Agents." Deformable Avatars, N. Magnenat-Thalmann and D. Thalmann (Eds.), Kluwer Academic Publishers, 2001, pages 191-205.

D. Tolani, A. Goswami, and N. Badler. "Real-time Inverse Kinematics Techniques for Anthropomorphic Limbs." Graphical Models, 62(5), September 2000, pages 353-388.

L. Zhao, K. Kipper, W. Schuler and N. Badler. "A Machine Translation System from English to American Sign Language." Conference AMTA-2000: Envisioning Machine Translation in the Information Future, Mexico, 2000.

D. Chi, M. Costa, L. Zhao and N. Badler. "The EMOTE Model for Effort and Shape." Proceedings of the 27th annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH '00, pages 173-182.

N. Badler, M. Costa, L. Zhao and D. Chi. "To Gesture or Not to Gesture: What is the Question?" Proceedings of Computer Graphics International (CGI) 2000, June 2000, pages 3-9.

J. Shi, N. Badler, and M. Greenwald. "Joining a Real-Time Simulation: Parallel Finite-State Machines and Hierarchical Action Level Methods for Mitigating Lag Time." Proceedings of the 9th Conference on Computer Generated Forces, May 2000, 9 pages.

T. Noma, L. Zhao, and N. Badler. "Design of a Virtual Human Presenter." IEEE Journal of Computer Graphics and Applications, 20(4), July/August, 2000, pages 79-85.

R. Bindiganavale, W. Schuler, J. Allbeck, N. Badler, A. Joshi, and M. Palmer. "Dynamically Altering Agent Behaviors Using Natural Language Instructions." Proceedings of the 4th International Conference on Autonomous Agents 2000 (AGENTS 2000), pages 293-300.

N. Badler. "Animation 2000++." IEEE Computer Graphics and Applications 20(1),  Jan.-Feb. 2000, pages 28-29.

D. Metaxas, D. Newman, and N. Badler. "Noninvasive Video Motion Capture." Proceedings of the13th IAA Humans in Space Symposium, Santorini, Greece, May 20-26, 2000.

L. Zhao, M. Costa, and N. Badler. "Interpreting Movement Manner." Proceedings of Computer Graphics 2000, May 2000, pages 98-103.

Y. Xu and N. Badler. "Algorithms for Generating Motion Trajectories Described by Prepositions." Proceedings of the Computer Animation 2000 Conference, May 2000, pages 30-35.

N. Badler, R. Bindiganavale, J. Allbeck, W. Schuler, L. Zhao, M. Palmer. "Parameterized Action Representation for Virtual Human Agents." In Embodied Conversational Agents, J. Cassell, J. Sullivan, S. Prevost and E. Churchill (Eds.), MIT Press, 2000, pages 256-284.

K. Kipper and M. Palmer. "Representation of Actions as an Interlingua." Workshop on Applied Interlinguas: Practical Applications of Interlingual Approaches to NLP, in conjunction with ANLP-NAACL 2000. 6 pages, Seattle, WA, April 2000.

N. Badler, R. Bindiganavale, J. Allbeck, W. Schuler, L. Zhao, S. Lee, H. Shin, and M. Palmer. "Parameterized Action Representation and Natural Language Instructions for Dynamic Behavior Modification of Embodied Agents." AAAI Spring Symposium, 2000.

N. Badler, L. Zhao, M. Costa, C. Vogler, and W. Schuler. "Modifying Movement Manner Using Adverbs." Fourth International Workshop on Autonomous Agents: Communicative Agents in Intelligent Virtual Environments, Barcelona, Spain, June 2000.

L. Zhao and N. Badler. "Gesticulation Behaviors for Virtual Humans." Sixth Pacific Conference on Computer Graphics and Applications, 1998, pages 161-168.

C. Erignac. "Interactive Semi-Qualitative Simulation." Proceedings of The Fourteenth International Workshop on Qualitative Reasoning, Morelia, Mexico, June 2000, 8 pages.

F. Azar, D. Metaxas, and M. Schnall. "A Finite Element Model of the Breast for Predicting Mechanical Deformations during Biopsy Procedures." Proceedings of the IEEE Workshop on Mathematical Methods in Biomedical Image Analysis, June 2000, pages 38-45.

F. Azar, D. Metaxas, R. Miller, and M. Schnall. "Methods for Predicting Mechanical Deformations in the Breast during Clinical Breast Biopsy." Proceedings of the 26th IEEE Annual Northeast Bioengineering Conference 2000, pages 63-64. 26th IEEE Annual Northeast Bioengineering Conference, U. of Connecticut, 2000.

F. Azar, D. Metaxas, and M. Schnall. "A Deformable Finite Element Model of the Breast to Register MR Images of the Same Breast under Different Plate Compressions." World Congress on Medical Physics and Biomedical Engineering, Chicago, July 2000.

F. Azar, D. Metaxas, M. Schnall. "A 3D Deformable Model of the Breast for Predicting Mechanical Deformations under Plate Compression during Interventional Procedures." Biomedical Engineering Society Annual Meeting, Seattle, 2000.

C. Vogler, H. Sun and D. Metaxas. "A Framework for Motion Recognition with Applications to American Sign Language and Gait Recognition." Proceedings of the Workshop on Human Motion, December 2000, pages 33-38.

H. Sun and D. Metaxas. "Animation of Human Locomotion Using Sagittal Elevation Angles." Eighth Pacific Conference on Computer Graphics and Applications, pages 429-430.

published in 1999

C. Erignac. "Semi-Qualitative Simulation in Virtual Environments." The Thirteenth International Workshop on Qualitative Reasoning, June 1999, 12 pages.

F. Azar, D. Metaxas, M. Schnall. "A Finite Element Model of the Breast for Predicting Mechanical Deformations during Interventional Procedures." Seventh Scientific Meeting of the International Society for Magnetic Resonance Imaging in Medicine, Philadelphia, 1999.

N. Badler, M. Palmer and R. Bindiganavale. "Animation Control for Real-Time Virtual Humans." Communications of the ACM, 42(8), August 1999, pages 64-73.

N. Badler, R. Bindiganavale, J. Bourne, J. Allbeck, J. Shi and M. Palmer. "Real Time Virtual Humans." Proceedings of the International Conference on Digital Media Futures, British Computer Society, Bradford, UK, April 1999.

N. Badler, D. Chi, and S. Chopra. "Virtual Human Animation Based on Movement Observation and Cognitive Behavior Models." Proceedings of Computer Animation, 1999, May 1999, pages 128-137.

G. Huang, S. Huh, A. Goswami, D. Metaxas and N. Badler. "Dynamic Simulation for Zero-Gravity Activities." International Space Human Factors Workshop, June 1999, 9 pages.

S. Chopra-Khullar and N. Badler. "Where to Look? Automating Visual Attending Behaviors of Virtual Human Characters." Autonomous Agents and Multi-Agent Systems, Volume 4, Issue 1-2, March 2001, pages 16-23.

J. Shi, T. J. Smith, J. Granieri, and N. Badler. "Smart Avatars in JackMOO." IEEE Proceedings of Virtual Reality 1999, March 1999, pages 156-163.

H. Sun, A. Goswami, D. Metaxas and J. Bruckner. "Cyclogram Planarity is Preserved in Upward Slope Walking." Proceedings of the International Society of Biomechanics XVII Congress, Calgary, Canada, August 1999.

published in 1998

N. Badler and C. Erignac. "Logistic Research Technology for Automating Maintenance Instructions, Final Report." Technical report, CIS, University of Pennsylvania, Philadelphia, PA, 1998.

N. Badler, R. Bindiganavale, J. Bourne, M. Palmer, J. Shi and W. Schuler. "A Parameterized Action Representation for Virtual Human Agents." Workshop on Embodied Conversational Characters, Lake Tahoe, California, October 1998.

R. Bindiganavale and N. Badler. "Motion Abstraction and Mapping with Spatial Constraints." Lecture Notes in Computer Science, Volume 1537, Modelling and Motion Capture Techniques for Virtual Environments: International Workshop, CAPTECH'98, pages 70-82.

J. Allbeck and N. Badler. "Avatars á la Snow Crash." Proceedings of Computer Animation, 98, pages 19-24.

N. Badler and R. Webster. "SIGGRAPHVRML 3D Ph.D. Conetree." ACM SIGGRAPH Computer Graphics, 28(3), August 1998, pages 43-44.

L. Zhao and N. Badler. "Gesticulation Behaviors for Virtual Humans." Sixth Pacific Conference on Computer Graphics and Applications, 1998, pages 161-168.

R. Mandelbaum, L. McDowell, L. Bogoni, B. Reich, and M. Hansen. "Real-Time Stereo Processing, Obstacle Detection, and Terrain Estimation from Vehicle-Mounted Stereo Cameras." Proceedings of the 4th IEEE Workshop on the Applications of Computer Vision, October 1998, pages 288-289.

published in 1997

D. Metaxas, E. Koh, and N. Badler. "Multi-Level Shape Representation Using Global Deformations and Locally Adaptive Finite Elements." International Journal of Computer Vision, 25(1), 1997, pages 49-61.

T.J. Smith, J. Shi, J. Granieri, and N. Badler. "JackMOO, An Integration of Jack and LambdaMOO." Pacific Graphics 1997.

N. Badler. "Real-Time Virtual Humans." IEEE Workshop on Non-Rigid and Articulated Motion 1997, June 1997, pages 28-36.

D. Chi, E. Kokkevis, O. Ogunyemi, R. Bindiganavale, M. Hollick, J. Clarke, B. Webber, and N. Badler. "Simulated Casualties and Medics for Emergency Training." in Medicine Meets Virtual Reality; K.S. Morgan, H.M. Hoffman, D. Stredney, and S.J. Weghorst (Eds.), IOS Press, Amsterdam, 1997, pages 486-494.

N. Badler. "Virtual Humans for Animation, Ergonomics, and Simulation." IEEE Workshop on Non-Rigid and Articulated Motion, June 1997, pages 28-36.

N. Badler and T. Noma. "A Virtual Human Presenter." Proceedings of IJCAI-97 Workshop on Animated Interface Agents, August 1997, pages 45-51.

P. Diefenbach and N. Badler. "Multi-Pass Pipeline Rendering: Realism for Dynamic Environments." Symposium on Interactive 3D Graphics, 1997.

F. Azuola, N. Badler, P. Ho, S. Huh, E. Kokkevis, and B. Ting. "Efforts in Preparation for Jack Validation." ARL Technical Report ARL-CR-418, Aberdeen Proving Ground, MD, US Army Research Laboratory, available through DTIC.

B. Reich. "Towards Personalities for Animated Agents with Reactive and Planning Behaviors." in Creating Personalities for Synthetic Actors: Towards Autonomous Personality Agents, Robert Trappl and Paolo Petta (Eds.), Austrian Research Institute for Artificial Intelligence, Vienna, Austria.

B. Reich. "An Architecture for Behavioral Locomotion." Dissertation, May 1997.

published in 1996

N. Badler, D. Metaxas and E. Kokkevis. "User-Controlled Physics-Based Animation for Articulated Figures." Proceedings of Computer Animation, 1996, June 1996, pages 16-26.

J. Kaye, D. Metaxas, N. Badler, J.Clarke, and B. Webber. "Linking Anatomy and Physiology in Modeling Respiratory Mechanics." MMVR '96.

T. Trias, S. Chopra-Kullar, B. Reich, M. Moore, N. Badler, B. Webber, C. Geib. "Decision Networks for Integrating the Behaviors of Virtual Agents and Avatars." Proceedings of the IEEE 1996 Virtual Reality Annual International Symposium (VRAIS 96), June 1996, pages 156-162.

N. Badler and H. Ko. "Animating Human Locomotion Using Inverse Dynamics." IEEE Computer Graphics and Applications 16(2), March 1996, pages 50-59.

C. Pelachaud, N. Badler, and M. Steedman. "Generating Facial Expressions for Speech." Cognitive Science, 20(1), 1996, pages 1-46.

D. Chi, J. Clarke, B. Webber, N. Badler. "Casualty Modeling for Real-Time Medical Training." Presence 5(4), 1996, pages 359-366.

B. Douville, N. Badler, L. Levinson. "Task-Level Object Grasping for Simulated Agents." Presence, 5(4), 1996, pages 416-430.

N. Badler and D. Tolani. "Real-Time Inverse Kinematics of the Human Arm." Presence, 5(4), 1996, pages 393-401.

N. Badler, B. Webber, W. Becket, C. Geib, M. Moore, C. Pelachaud, B. Reich, and M. Stone. "Planning for Animation." in Interactive Computer Animation, N. M-Thalmann and D. Thalmann (Eds.), Prentice-Hall, 1996.

X. Zhao, D. Tolani, B-J. Ting, and N. Badler. "Simulating Human Movements Using Optimal Control." EUROGRAPHICS CAS '96, Seventh International Workshop on Computer Animation and Simulation, FUTUROSCOPE, Poitiers, France, 1996.

J. Park, D. Metaxas and L. Axel. "Analysis of Left Ventricular Wall Motion Based on Volumetric Deformable Models and MRI-SPAMM." Medical Image Analysis Journal, 1(1), 1996, pages 53-71.

J. Park, D. Metaxas, A. Young and L. Axel. "Deformable Models with Parameter Functions for Cardiac Motion Analysis from Tagged MRI Data." IEEE Transactions on Medical Imaging, 15(3), 1996, pages 278-289.

J. Nimeroff, J. Dorsey, and H. Rushmeier. "Implemention and Analysis of an Image-Based Global Illumination Framework for Animated Environments." IEEE Transactions on Visualization and Computer Graphics, 2(4), December 1996, pages 283-298.

J. Nimeroff. "A Temporal Image-Based Approach to Motion Reconstruction for Globally Illuminated Animated Environments." 7th Annual Eurographics Workshop on Rendering, Porto, Portugal, June 1996.

published in 1995

N. Badler, J. Clarke, M. Hollick, E. Kokkevis, D. Metaxas, R. Bindiganavale, B. Webber, D. Chi, N. Foster, O. Ogunyemi, and J. Kaye. "MediSim: Simulated Medical Corpsmen and Casualties for Medical Forces Planning and Training." Proceedings of the National Forum on Military Telemedicine On-Line Today, 1995, March 1995, pages 21-28.

N. Badler, B. Webber, W. Becket, C. Geib, M. Moore, C. Pelachaud, B. Reich and M. Stone. "Planning and Parallel Transition Networks: Animation's New Frontiers." in Computer Graphics and Applications: Proceedings of Pacific Graphics '95, S. Y. Shin and T. L. Kunii (Eds.), World Scientific Publishing, River Edge, NJ, 1995, pages 101-117.

B. Webber, N. Badler, B. Di Eugenio, C. Geib, L. Levison, and M. Moore. "Instructions, Intentions and Expectations." Artificial Intelligence, 72, 1-2, 1995.

J. Granieri and N. Badler. "Simulating Humans in VR." in Virtual Reality and its Applications, R. Earnshaw, H. Jones, and J. Vince (Eds.), Academic Press, London, UK, 1995.

J. S. Nimeroff, E. Simoncelli, J. Dorsey, and N. Badler. "Rendering Spaces for Architectural Environments." Presence, 4(3), pages 286-296, 1995.

D. DeCarlo, J. Kaye, D. Metaxas, J. R. Clarke, B. Webber, and N. Badler. "Integrating Anatomy and Physiology for Behavior Modeling." in Interactive Technology and the New Paradigm for Healthcare, K. Morgan, R. M. Satava, H. B. Sieburg, R. Mattheus, and J. P. Christensen (Eds.), IOS Press and Ohmsha, 1995, pages 81-87.

B. Douville, X. Zhao and N. Badler. "An Implementation of Simulated Human Grasping for Manufacturing Tasks." SPIE Workshop on Modeling, Simulation, and Control Technologies for Manufacturing, Philadelphia, PA, September 1995.

N. Badler, W. Becket and B. Webber. "Simulation and Analysis of Complex Human Tasks." SPIE Workshop on Modeling, Simulation, and Control Technologies for Manufacturing, Philadelphia, PA, September 1995.

C. Pelachaud, J. Cassell, N. Badler, M. Steedman, S. Prevost, and M. Stone. "Synthesizing Cooperative Conversation." Internationl Conference on Cooperative Multimodal Communication, Theory, and Applications CMS/95, Eindhoven, Netherlands, May 1995.

E. Kokkevis, D. Metaxas and N. Badler. "Autonomous Animation and Control of Four-Legged Animals." Graphics Interface, 1995, 8 pages.

J. P. Granieri, J. Crabtree, and N. Badler. "Production and Playback of Human Figure Motion for Visual Simulation." ACM Transactions on Modeling and Computer Simulation, 5(3), July 1995, pages 222-241.

J. Granieri, J. Crabtree and N. Badler. "Off-Line Production and Real-Time Playback of Human Figure Motion for 3D Virtual Environments." IEEE VRAIS 1995.

J. Nimeroff, N. Badler, and D. Metaxas. "Texture Resampling While Ray-Tracing: Approximating the Convolution Region Using Caching." submitted to Computer Graphics Forum, Eurographics, February 1995.

J. Nimeroff, E. Simoncelli, J. Dorsey, and N. Badler. "Rendering Spaces for Architectural Environments." Presence, the Journal of Virtual Reality and Teleoperators, 4(3), Summer 1995.

J. Nimeroff, J. Dorsey, and H. Rushmeier. "A Framework for Global Illumination in Animated Environments." 6th Annual Eurographics Workshop on Rendering, Dublin, Ireland, June 1995.

N. Badler, D. Metaxas, B. Webber, and M. Steedman. "The Center for Human Modeling and Simulation." Presence 4(1), pages 81-96, 1995.

B. Webber and N. Badler. "Animation through Reactions, Transition Nets and Plans." Proceedings of the International Workshop on Human Interface Technology, Aizu, Japan, October 1995. 

I. Kakadiaris and D. Metaxas. "3D Human Body Model Acquisition from Multiple Views." Proceedings of the Fifth International Conference on Computer Vision, Boston, MA, June 1995.

I. Kakadiaris, D. Metaxas, and R. Bajcsy. "Active Motion-Based Segmentation of Human Body Outlines." in Proceedings of the Workshop on Motion of Non-Rigid and Articulated Objects, pages 50-56, Austin, TX, November 1994. IEEE Computer Society Press.

I. Kakadiaris, D. Metaxas, and R. Bajcsy. "Active Part-Decomposition, Shape and Motion Estimation of Articulated Objects: A Physics-Based Approach." in IEEE Computer Society Conference on Computer Vision and Pattern Recognition, pages 980-984, Seattle, WA, June 1994. 

N. Badler, D. Metaxas, B. Webber, and M. Steedman. "The Center for Human Modeling and Simulation." Presence, 4(1), pages 81-96, 1995.

C. Pelachaud, N. Badler, and M. Steedman. "Generating Facial Expressions for Speech." Cognitive Science, 1995.

D. DeCarlo, J. Kaye, D. Metaxas, J. Clarke, B. Webber, and N. Badler.  "Integrating Anatomy and Physiology for Behavior Modeling." 1995.

J. Zhao and N. Badler. "Real Time Inverse Kinematics with Joint Limits and Spatial Constraints." ACM Transactions on Graphics, 1995. 

S. Dickinson and D. Metaxas. "Integrating Qualitative and Quantitative Shape Recovery." International Journal of Computer Vision, 1995. 

D. Metaxas and E. Koh. "Flexible Multibody Dynamics and Adaptive Finite Element Techniques for Model Synthesis and Estimation." Computer Methods in Applied Mechanics and Engineering, 1995. 

B. Webber, N. Badler, F. Baldwin, W. Becket, B. Di Eugenio, C. Geib, M. Jung, L. Levison, M. Moore and M. White. "Doing What You're Told: Following Task Instructions in Changing but Hospitable Environments." in Language and Vision across the Pacific, Y. Wilks and N. Okada (Eds.), 1995.

M. Moore, C. Geib, and B. Reich. "Planning and Terrain Reasoning." AAAI Spring Symposium on Integrated Planning Applications, Stanford University, CA, 1995.

M. Moore, C. Geib, and B. Reich. "Planning for Reactive Behaviors in Hide and Seek." Proceedings of the Fifth Conference on Computer Generated Forces and Behavioral Representation, Orlando, FL, May 1995.

J. Granieri, W. Becket, B. Reich, J. Crabtree, and N. Badler. "Behavioral Control for Real-Time Interactive Simulated Human Agents." 1995 Symposium on Interactive 3D Graphics, Monterey, CA, April 1995.

published in 1994

C. Pelachaud, N. Badler, and M. Viaud. "Final Report to NSF of the Standards for Facial Animation Workshop." October 1994.

J. Cassell, C. Pelachaud, N. Badler, and M. Steedman. "Automatically Generating Conversational Behaviors in Animated Agents." Lifelike Computer Characters, Snowbird, UT, October 1994.

S. Prevost and C. Pelachaud. "Sight and Sound: Generating Facial Expressions and Spoken Intonation from Context." Proceedings of the second ESCA/AAAI/IEEE Workshop on Speech Synthesis, New Paltz, NY, September 1994, 5 pages. 

J. Park, D. Metaxas, A. Young. "Deformable Models with Parameter Functions: Application to Heart Wall Modeling." Proceedings of the IEEE Computer Society Conference on Computer Vision & Pattern Recognition, Seattle, WA, June 1994, pages 437-442. 

J. Park, D. Metaxas, A. Young, L. Axel. "Model-Based Analysis of Cardiac Motion from Tagged MRI Data." Proceedings of the Seventh Annual IEEE Symposium on Computer-Based Medical Systems, Winston-Salem, NC, June 1994, pages 40-45.

C. Pelachaud, C.W.A.M van Overveld, C. Seah. "Modeling and Animating the Human Tongue during Speech Production." Proceedings Computer Animation '94, Geneva, Switzerland, May 1994, pages 40-49. 

L. Levison and N. Badler. "How Animated Agents Perform Tasks: Connecting Planning and Manipulation Through Object-Specific Reasoning." Presented at the AAAI Spring Symposium: Toward Physical Interaction and Manipulation, March 1994. 

C. Geib, L. Levison, and M. Moore. "SodaJack: An Architecture for Agents that Search for and Manipulate Objects." Technical Report, MS-CIS-94-16/LINC LAB 265, Department of Computer and Information Science, University of Pennsylvania, 1994. 

J. Nimeroff, E.Simoncelli, and J. Dorsey. "Efficient Re-rendering of Naturally Illuminated Environments." 5th Annual Eurographics Workshop on Rendering, Darmstadt, Germany, June 1994.

F. Azuola, N. Badler, P. Ho, I. Kakadiaris, D. Metaxas, and B. Ting. "Building Anthropometry-Based Virtual Human Models." Proceedings of the IMAGE VII Conference, Tucson, AZ, June 1994. 

J. Cassell, C. Pelachaud, N. I. Badler, M. Steedman, B. Achorn, T. Becket, B. Douville, S. Prevost, M. Stone. "ANIMATED CONVERSATION: Rule-based Generation of Facial Expression, Gesture and Spoken Intonation for Multiple Conversational Agents." SIGGRAPH '94, Orlando, FL, 1994. 

J. Cassell, M. Steedman, N. I. Badler, C. Pelachaud, M. Stone, B. Douville, S. Prevost, B. Achorn. "Modeling the Interaction Between Speech and Gesture." Proceedings of the 16th Annual Conference of the Cognitive Science Society, Georgia Institute of Technology, Atlanta, GA, 1994.

J. Zhao and N. Badler. "Inverse Kinematics Positioning Using Nonlinear Programming for Highly Articulated Figures." ACM Transactions on Graphics, 13(4), pages 313-336, October 1994.

X. Zhao and N. Badler. "Near Real-Time Body Awareness." Computer Aided Design, 26(12), pages 861-868, December 1994.

F. Azuola, N. Badler, P. Ho, I. Kakadiaris, D. Metaxas, and B. Ting. "Building Anthropometry-Based Virtual Human Models." Proceedings of the IMAGE VII Conference, Tucson, AZ, June 1994.

B. Reich, H. Ko, W. Becket and N. Badler. "Terrain Reasoning for Human Locomotion." Proceedings of Computer Animation '94, Geneva, Switzerland, pages 76-82, 1994.

N. Badler, R. Bindiganavale, J. Granieri, S. Wei, and X. Zhao. "Posture Interpolation with Collision Avoidance." Computer Animation '94, Geneva, Switzerland, pages 13-20, 1994.

P. Diefenbach and N. Badler. "Pipeline Rendering: Interactive Refractions, Reflections, and Shadows." Displays, 15(3), pages 173-180, 1994.

D. Pratt, P. Barham, J. Locke, M. Zyda, B. Eastham, T. Moore, K. Biggers, R. Douglass, S. Jacobsen, M. Hollick, J.Granieri, H. Ko, and N. Badler. "Insertion of an Articulated Human into a Networked Virtual Environment." Proceedings of the 1994 AI, Simulation and Planning in High Autonomy Systems Conference; University of Florida, Gainesville, FL, December 1994.

M. Jung, N. Badler, and T. Noma. "Animated Human Agents with Motion Planning Capability for 3D-Space Postural Goals." Journal of Visualization and Computer Animation, 5(4), 1994. (Revision of Pacific Graphics '93 paper).

H. Ko, B. Reich, W. Becket, and N. Badler. "Terrain Navigation Skills and Reasoning." Proceedings of the Fourth Conference on Computer Generated Forces and Behavioral Representations, Orlando, FL, May 1994, 9 pages.

published in 1993

B. Webber, C. Phillips, and N. Badler. "Simulating Humans: Computer Graphics, Animation, and Control." Oxford University Press, 1993.

N. Badler, M. Hollick and J. Granieri. "Real-Time Control of a Virtual Human Using Minimal Sensors." Presence, 2(1), pages 82-86, 1993.

C. Pelachaud, M.L. Viaud, H. Yahia. "Rule-Structured Facial Animation System." Fuzzy Logic In Artificial Intelligence: IJCAI '93 Workshop, Chambery, France, August 1993, 6 pages.

L. Levison. "The Topic is Open." Presented at the Penn Linguistics Colloquium 1993, University of Pennsylvania, Philadelphia, PA, 1993. 

N. Badler. "Simulated Humans, Graphical Behaviors, and Animated Agents." in Concurrent Engineering: Tools and Technologies for Mechanical System Design, E. Haug (Ed.), NATO ASI Series, Springer-Verlag, New York, 1993, pages 929-944. 

X. Zhao and N. Badler. "Near Real-Time Body Awareness." First Bilkent Computer Graphics Conference, Ankara, Turkey, 1993. 

M. Shao and N. Badler. "Analysis and Acceleration of Progressive Refinement Radiosity Method." Fourth Eurographics Workshop on Rendering, Paris, France, 1993. 

M. Jung, N. Badler and T. Noma. "Collision-Avoidance Planning for Task-Level Human Motion Based on a Qualitative Motion Model." Pacific Graphics Conference, 1993. 

H. Ko and N. Badler. "Intermittent Non-Rhythmic Human Stepping and Locomotion." Pacific Graphics Conference, 1993. 

B. Achorn and N. Badler. "A Virtual Training Environment with Simulated Agents." Conference on Intelligent Computer-Aided Training and Virtual Environment Technology, 1993. 

H. Ko and N. Badler. "Straight Line Walking Animation Based on Kinematic Generalization that Preserves the Original Characteristics." Proceedings of Graphics Interface '93, 1993. 

N. Badler and B. Webber. "Virtual Interactive Collaborators for Simulation and Training." 3rd Conference on Computer Generated Forces and Behavior Representation, Orlando, FL, March 1993.

W. Becket and N. Badler. "Integrated Behavioral Agent Architecture." 3rd Conference on Computer Generated Forces and Behavior Representation, Orlando, FL, pages 57-68, March 1993. 

D. Metaxas and D. Terzopoulos. "Shape and Nonrigid Motion Estimation through Physics-Based Synthesis." IEEE Transactions on Pattern Analysis and Machine Intelligence (PAMI), 15(6), pages 580-591, June 1993. 

D. Metaxas and E. Koh. "Flexible Multibody Dynamics and Adaptive Finite Element Techniques for Model Synthesis and Estimation." Proceedings of the Second U.S. National Congress on Computational Mechanics, page 268, Washington, DC, August 1993. 

D. Metaxas. "Segmentation, Estimation and Tracking of Shape and Nonrigid Motion." International Conference on Digital Signal Processing, pages 649-654, Cyprus, July 1993. 

D. Metaxas and E. Koh. "Efficient Shape Representation Using Deformable Models with Locally Adaptive Finite Elements." Geometric Methods in Computer Vision II, B.C. Vemuri (Ed.), Proceedings of SPIE 2031, pages 160-171, San Diego, CA, July 1993. 

D. Metaxas and S. Dickinson. "Integration of Quantitative and Qualitative Techniques for Deformable Model Fitting from Orthographic, Perspective, and Stereo Projections." Proceedings of the 4th International Conference on Computer Vision ICCV '93, pages 641-649, Berlin, Germany, 1993. 

D. Metaxas. "Fast Dynamic Point-to-Point Constraint Algorithm for Deformable Bodies." Proceedings of the 2nd International Conference on Discrete Element Methods, pages 455-458, MIT, Boston, MA, March 1993. 

D. Metaxas and D. Terzopoulos. "Nonrigid Multibody Dynamics for Model Synthesis and Estimation." Proceedings of the 3rd Pan American Congress of Applied Mechanics, Sao Paulo, Brazil, pages 455-458, January 1993. 

C. Schoeneman, J. Dorsey, J. Arvo and D. Greenberg. "Painting with Light." Computer Graphics, 27(2), August 1993, pages 143-146. 

J. Dorsey, J. Arvo and D. Greenberg. "Interactive Design of Complex Time-Dependent Lighting." IEEE Computer Graphics and Applications, 1993.

published in 1992

D. Metaxas and D. Terzopoulos. "Flexible Multibody Dynamics Techniques for Shape and Nonrigid Motion Estimation and Synthesis." Proceedings of ASME Symposium on the Dynamics and Control of Flexible Multibody Systems, Anaheim, CA, pages 147-155, November 1992. 

S. Dickinson and D. Metaxas. "Using Qualitative Shape to Constrain Deformable Model Fitting." Sensor Fusion V, Proceedings of SPIE, Boston, MA, November 1992. 

D. Metaxas and D. Terzopoulos. "Kalman Filter Based Estimation of Shape and Nonrigid Motion." Proceedings of the Canadian Conference on Electrical and Computer Engineering (CCECE-92), Toronto, Ontario, pages MM5.4.1-MM5.4.4, September 1992. 

D. Metaxas and D. Terzopoulos. "Dynamic Deformation of Solid Primitives with Constraints." Computer Graphics, July 26-31, 1992, pages 309-312. 

W. Ching and N. Badler. "Motion Planning for Redundant Branching Articulated Figures with Many Degrees of Freedom." Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, pages 1044-1052, 1992. 

C. Phillips, N. Badler, and J. Granieri. "Automatic Viewing Control for 3D Direct Manipulation." 1992 Symposium on Interactive 3D Graphics (Computer Graphics Special Issue), pages 71-74, 1992.

M. Jung and N. Badler. "Posture Planning for Agent Animation." (abstract) First AI Planning Conference, College Park, MD, May 1992. 

W. Ching and N. Badler. "Fast Motion Planning for Anthropometric Figures with Many Degrees of Freedom." Proceedings of IEEE International Conference on Robotics and Automation, pages 1052-1061, May 1992. 

C. Pelachaud, N. Badler and M. Steedman. "Correlation of Facial and Vocal Expressions for Facial Movement." Interface to Real and Virtual Worlds, Montpellier, France, March 1992. 

S. Wei and N. Badler. "Human Strength Data Display." Visualization and Computer Animation, 3(1), pages 13-22, 1992.  

published in 1991

C. Pelachaud, N. Badler, and M. Steedman. "Linguistic Issues in Facial Animation." in Computer Animation '91, N. Magnenat-Thalmann and D. Thalmann (Eds.), Springer-Verlag, 1991, pages 15-30. Also, technical report MS-CIS-90-88, University of Pennsylvania, 1990. 

J. Dorsey, F. Sillion and D. Greenberg. "Design and Simulation of Opera Lighting and Projection Effects." Computer Graphics, 25(4), July 1991, pages 41-50. 

N. Badler. "Graphical Behaviors and Animated Agents." Proceedings of the US-Japan Workshop on Integrated Systems in Perceptually Grounded Environments, Las Cruces, NM, December 1991. 

B. Webber, N. Badler, B. DiEugenio, L. Levison and M. White. "Instructing Animated Agents." Proceedings of the US-Japan Workshop on Integrated Systems in Perceptually Grounded Environments, Las Cruces, NM, December 1991. 

C. Phillips and N. Badler. "Interactive Behaviors for Bipedal Articulated Figures." Computer Graphics, 25(4), July 1991, pages 359-362.

N. Badler. "Human Modeling in Visualization," in New Trends in Animation and Visualization, N. Magnenat-Thalmann and D. Thalmann (Eds.), Wiley, 1991, pages 209-228. 

M. Jung, J. Kalita, N. Badler and W. Ching. "Simulating Human Tasks Using Simple Natural Language Instructions." Proceedings of the Winter Simulation Conference, December 1991, pages 1049-1057. 

J. Kalita and N. Badler. "Interpreting Prepositions Physically." AAAI-91, Anaheim, CA, July 1991. 

G. Monheit and N. Badler. "A Kinematic Model of the Human Spine and Torso." IEEE Computer Graphics and Applications, 11(2), March 1991, pages 29-38. 

C. Pelachaud, N. Badler and M. Steedman. "Issues in Facial Animation." Computer Animation '91, Geneva, Switzerland, June 1991. 

O. Niazi and N. Badler. "Converting BRL-CAD Objects to Surface Representation and Adding Articulation and Jack Ergonomic Analysis." BRL-CAD Symposium '91, May 1991. 

N. Badler and B. Webber. "Task Communication through Natural Language and Graphics." AI Magazine, 11(5), pages 71-73, 1991. 

J. Esakov and N. Badler. "An Architecture for High-Level Human Task Animation Control." Knowledge Based Simulation: Methodology and Application, P. A. Fishwick and R. B. Modjeski (Eds.), Springer-Verlag, 1991.

published in 1990

P. Lee, S. Wei, J. Zhao and N. Badler. "Strength Guided Motion." Computer Graphics, 24(4), pages 253-262, 1990. 

C. Phillips, J. Zhao and N. Badler. "Interactive Real-Time Articulated Figure Manipulation Using Multiple Kinematic Constraints." Computer Graphics, 24(2), pages 245-250, 1990. 

W. Becket and N. Badler. "Imperfection for Realistic Image Synthesis." Journal of Visualization and Computer Animation, 1(1), pages 26-32, 1990. 

N. Badler, M. Steedman and B. Webber. "Task Training through Narrated Animated." AAAI Workshop on "Simulated Reality," 1990. 

N. Badler, B. Barsky and D. Zeltzer (Eds.). Making Them Move: Mechanics, Control, and Animation of Articulated Figures. Morgan-Kaufmann, 1990. 

N. Badler, B. Webber, J. Kalita and J. Esakov. "Animation from Instructions." in Making Them Move: Mechanics, Control, and Animation of Articulated Figures, Morgan-Kaufmann, 1990, pages 51-93. 

J. Kalita and N. Badler. "Semantic Analysis of Action Verbs Based on Physical Primitives." Cognitive Science Society 12th Annual Conference, 1990. 

T. Alameldin, N. Badler, M. Palis and S. Rajasekaran. "On the Complexity of Computing Reachable Workspaces for Redundant Manipulators." SPIE International Symposia on Applications in Optical Science and Engineering: OE/Boston '90 Symposium on Advances in Intelligent Systems; Intelligent Robots and Computer Vision IX: Algorithms and Complexity, 1990. 

T. Alameldin, N. Badler and T. Sobh. "An Adaptive and Efficient System for Computing the 3-D Reachable Workspace." IEEE International Conference on Systems Engineering, Pittsburgh, PA, August 1990, pages 503-506. 

B. Webber, M. Steedman and N. Badler. "Narrated Animation: A Case for Generation." ACL Workshop on Natural Language Generation, Dawson, PA, June 1990.

published in 1989

M. Grosso, R. Quach, E. Otani, J. Zhao, S. Wei. P. Ho, J. Lu, and N. Badler. "Anthropometry for Computer Graphics Human Figures." Technical Report MS-CIS-89-71, Department of Computer and Information Science, University of Pennsylvania, 1989.

P. Lee, C. Phillips, E. Otani and N. Badler. "The Jack Interactive Human Model." Concurrent Engineering of Mechanical Systems, Vol. 1, First Annual Symposium on Mechanical Design in a Concurrent Engineering Environment, University of Iowa, Iowa City, IA, October 1989, pages 179-198. 

N. Badler. "Task-Oriented Animation of Human Figures." in Applications of Human Performance Models to System Design; G. R. McMillan, D. Beevis, E. Salas, M. H. Strub, R. Sutton, and L. van Breda (Eds.), Defense Research Series, Volume 2, Plenum Press, New York, 1989. 

N. Badler. "Artificial Intelligence, Natural Language, and Simulation for Human Animation." in State-of-the Art in Computer Animation, N. Magnenat-Thalmann and D. Thalmann (Eds.), Springer-Verlag, 1989, pages 19-31.

J. Esakov, N. Badler and M. Jung. "An Investigation of Language Input and Performance Timing for Task Animation." Graphics Interface '89, June 1989, pages 86-93. 

M. Grosso, R. Quach and N. Badler. "Anthropometry for Computer Animated Human Figures." in State-of-the Art in Computer Animation, N. Magnenat-Thalmann and D. Thalmann (Eds.), Springer-Verlag, 1989, pages 83-96. 

M. Grosso, R. Quach and N. Badler. "Creating Computer Animated Human Figure Models Anthropometrically." Graduate Conference on Computer Science, SUNY Buffalo, NY, March 1989. 

N. Badler. "Task-Driven Human Figure Animation." Proceedings of NCGA '89, National Computer Graphics Association, Philadelphia, PA, 1989. 

J. Esakov, N. Badler and M. Jung. "Human Task Animation from Performance Models and Natural Language Input." Graphics Technology in Space Applications, NASA JSC Conference Publication 3045, April 1989.

G. Radack and N. Badler. "Local Matching of Surfaces Using Boundary-Centered Radial Decomposition." Computer Vision, Graphics, and Image Processing, 45(3), 1989, pages 380-396. 

N. Badler. "A Representation for Natural Human Movement." in Dance Technology I, J. Gray (Ed.), AAHPERD Publications, Reston, VA, 1989.

published in 1988

P. Pu and N. Badler. "The Implementation of a Design Knowledge Capturing System." Second IFIP Working Group 5.2 Workshop on Intelligent CAD, Cambridge, England, September 1988. 

C. Phillips and N. Badler. "Jack: A Toolkit for Manipulating Articulated Figures." ACM/SIGGRAPH Symposium on User Interface Software, Banff, Canada, October 1988.